Chronicles of Riddick
Chronicles of Riddick is one of NVIDIA’s territories, as this game works via OpenGL API and uses UltraShadow technology very actively. As a result, RADEON X1300 PRO falls very far behind GeForce 6600 and in high resolutions its performance drops down almost to the level of GeForce 6200. When we enable FSAA and anisotropic filtering, the newcomer rests at the same performance level with GeForce 6600, because the major limiting factor in this mode appears the memory subsystem performance and GeForce 6600 cannot boast faster memory subsystem than the new ATI baby. In fact, these results are still of pure theoretical interest to us: you can play comfortably only in pure gaming mode in resolutions not exceeding 1024x768. AT least with the maximum level of detail.





