Performance in Third Person 3D Shooters
Prince of Persia: Warrior Within

The low pixel shader performance of the GammaChrome is apparent here as the card even falls behind the RADEON X300, despite having a higher core frequency.
Performance in Simulators
Il-2 Sturmovik: Aces in the Sky

The newcomer is as fast as the RADEON X300 in Il-2, and even a little faster in high resolutions. Anyway, the efficiency of the GammaChrome might be better – our sample is clocked at 400/350 (700DDR) MHz, while the ATI card is clocked at the humble 325/200 (400DDR) MHz. We don’t test the FSAA+AF mode because the current OpenGL driver from S3 doesn’t support full-screen anti-aliasing.
Colin McRae Rally 05

This game uses pixel shaders extensively, but the GammaChrome isn’t the best executor of such shaders. It can only compete with the RADEON X300 here.

Multi-sampling is victorious over super-sampling in the “eye candy” mode: the GammaChrome has a very humble result, even in comparison with the RADEON X300.



