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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
S3 DeltaChrome S8 Gets Nitro Acceleration: Review of the Revamped S8 (page 11)Category: Video by Alexey Stepin , Anton Shilov [ 03/09/2004 | 02:56 AM ] Anisotropic Filtering, FSAA Performance ImpactWe were extremely excited about anisotropic filtering for “free” with the DeltaChrome S8 and could not miss the opportunity to experience that thing once again. Well, we were a bit disappointed, but our expectation about anisotropic filtering without performance impact did not materialize. If there is a technology to allow “free” anisotropic filtering on the DeltaChrome, then it does not work at this time with certain games and/or is driver-dependant. At least, UT2003 shows pretty different performance with anisotropic filtering turned on compared what we had three months ago. Another explanation to the phenomenon is that there probably was something with S3 Graphics’ drivers, which degraded performance in normal mode to the point of speed with a certain level of anisotropic filtering enabled. For instance, DeltaChrome could use 2 texture samples to emulate 8x, 16x anisotropic filtering. This resulted in pretty sharp, but a bit noisy textures. Provided that the issues are corrected now, performance should degrade according to the level of anisotropic filtering. Please have a look on diagrams that represent dependence of UT2003 performance on the level of anisotropic filtering:
Speed of S3 DeltaChrome S8 Nitro waterfalls once anisotropic filtering is enable just like that of other graphics chips.
The situation with Inferno demo is practically the same as with Antalus level. S3 DeltaChrome S8 Nitro does not provide “free” anisotropic filtering, unfortunately. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Thursday, July 17, 20085:48 am Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph Wednesday, July 16, 200812:30 pm New Generation ATI Radeon for Mainstream, Mobile Markets are Ready. PCI-SIG Approves ATI RV730, M98-L, M96 Graphics Chips 7:22 am EVGA and XFX Reimburse Price Difference on GeForce GTX 200 after Price Collapse. EVGA and XFX to Return Money to GeForce GTX 200 Purchasers Tuesday, July 15, 20084:23 pm Startup Promises to Revolutionize Multi-GPU Technology Early Next Year. LucidLogix Unveils Hydra Distributed Processing Engine Friday, July 11, 200810:26 pm AMD Plans to Launch Two Dual-Chip ATI Radeon HD 4800 Graphics Cards. ATI Touts 8-Way ATI CrossFireX Multi-GPU Technology All Latest News <%BANNER[right_130x130_1]%>
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