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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
Sparkle SF-PX88GT256D3-HP Graphics Card: Is 256MB Enough? (page 9)Category: Video by Alexey Stepin , Yaroslav Lyssenko [ 02/28/2008 | 04:25 PM ] CrysisThe game being too hard at its Very High level of detail, we benchmarked the cards without FSAA to get a more playable speed.
The application is far more demanding even among other DirectX 10 projects. It refers to the graphics memory as well. 512 megabytes of the bare minimum for Crysis, and the low results of the Sparkle GeForce 8800 GT 256MB are not surprising at all. The overclocking brings about no visible effect because it is indeed the memory amount that limits the card’s performance here. Enemy Territory: Quake WarsThe frame rate is fixed at 30fps in this game as this is the rate at which the physical model is being updated at the server. Thus, this 30fps speed is the required minimum for playing the game.
Using MegaTexture technology, Quake Wars appreciates large amounts of graphics memory. 256MB should be enough for low resolutions, but the GeForce 8800 GT 256MB suffers from inefficient memory management again. The overclocking helps improve the performance at 1280x1024 but is virtually useless at the higher resolutions. The ATI Radeon HD 3850 can run the game normally at 1600x1200 but the Sparkle card is limited to 1280x1024. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
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