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Onslaught: Torlan demo

We will begin with Onslaught environment, as it is basically the core of the whole UT2004 game. Graphics and effects on the Torlan level do not seem to be very complex for graphics cards, there is hardly too lot of rather tough geometry in the level and there are just a few shader effects. But the map itself is just pretty large – is puts the graphics processors under very heavy load.

Without anisotropic filtering and FSAA in a mode we call “pure” RADEON products from ATI Technologies are faster compared to their competitors based on NVIDIA GeForce FX processors. However, the gap does not appear to be really tangible. S3 Graphics’ DeltaChrome S8 delivers nearly enough speed, at least, it is sometimes more than twice faster compared to XGI Volari Duo V8 Ultra.

The situation with speed in FSAA 4x + Anisotropic Filtering 8x – we call this mode “eye-candy” – is nearly the same as in “pure” – performance of comparable RADEON and GeForce FX products is merely the same.

Something we were not surprised to see at all is the RADEON “dead man” 9500 PRO not only walking, but alive and kicking!

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