Search<%BANNER[left_130x130_1]%>
<%BANNER[left_130x300]%>
<%BANNER[left_130x130_2]%>
InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
|
<%BANNER[top_768x90]%>
|
||
|
<%BANNER[banner_468x60]%>
Articles: Video
Immortal Combat: Unreal Tournament 3 Performance Preview (page 4)Category: Video by Alexey Stepin , Yaroslav Lyssenko [ 11/13/2007 | 09:30 PM ] Real-time Pricing and Availability: Unreal Tournament 3 for Windows Products
New Technologies in Unreal Tournament 3Unreal Tournament 3 runs on Epic’s Unreal Engine 3 and is actually not the first game to use it. Such titles as Gears of War and BioShock are based on this engine, too. Developed with modern technologies and DirectX 10 capabilities in mind, the engine provides the following things:
You can refer to the developer’s website for more information on Unreal Engine 3. But even without delving into details it is clear that Unreal Tournament 3 has a modern technological foundation that meets today’s standards and provides a reserve for the future. Unfortunately, there are few setup options available in the demo. You can change the display resolution, regulate the level of texture detail, and choose one of four post-processing modes (default, muted, vivid and intense). The latter affect the intensity of the bloom effect and the overall contrast of the image, so the choice depends entirely on your particular preferences. Many people will probably leave this parameter at its default. When you select the maximum level of detail, 16x anisotropic filtering is enabled automatically if its level is not fixed in the driver. The game doesn’t support FSAA. The developer says FSAA will be available in the full version of the game working in Windows Vista’s DirectX 10 environment. This limitation is due to the deferred rendering technique employed by the game engine – deferred lighting, to be exact – which makes it impossible to enable FSAA with DirectX 9. The game supports voice commands to control the bots, which is very useful in battle conditions as every second you spend to type in a text command may be deadly to your character. Well, this feature will only be useful if the voice recognition system works right, but the idea looks exciting and adds more realism to the game even if you play with PC-controlled opponents. As we noted in the Ageia PhysX review, the game supports hardware physics accelerators, but an Ageia card wouldn’t improve the gameplay of the demo in comparison with the software version of the physics effect engine. The developer promises support for destructible environments, so the final version of the game may indeed benefit from a standalone physics-processing card. <%BANNER[banner_468x30]%>
|
Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
|
||
<%BANNER[foot_728x90]%> | |||



