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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
Ready to HD: Performance of Contemporary Graphics Accelerators during Video PlaybackCategory: Video by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov [ 02/26/2007 | 05:24 PM ] Besides gaming, video content playback is another major application field for contemporary graphics accelerators. As the HD-formats are getting more and more popular, we decided to perform an investigation and find out what graphics cards suit this purpose best of all. Table of contents:
Real-time Pricing and Availability: eVGA e-GeForce® 8800 GTX, (768 MB) PCI Express Video Card Products
Playing video on the PC used to be a non-trivial task in the past. A hardware decoder was required even to play such a simple (by today’s measures) format as MPEG-1 at a resolution of 352x288 pixels. It is only after some considerable growth in the computing capacity of CPUs and after the release of graphics cards capable of hardware scaling and YUV/RGB color space conversion that the playback task could be transferred to the CPU and graphics card.
The problem emerged anew with the expansion of the DVD standard that utilized the MPEG-2 video format. A MPEG-2 stream consists of three kinds of frames: I(ntra-coded)-frames, P(redictive-coded)-frames, and B(idirectionally predictive-coded)-frames. An I-frame is created by compressing a frame from the original video material and inserted into the encoded stream with a certain frequency, usually one I-frame per fifteen P- and B-frames. P- and B-frames are created using reconstructed frames and a so-called motion vector which is assigned to each 16x16 pixel block of the reconstructed frame. The use of information from previous (for P-frames) and from previous and next frames (for B-frames) helps increase the compression degree, but requires more computing power from the decoder. Besides, the decoder has to perform an inverse discrete cosine transform (iDTC) to uncompress I-frames which are compressed using this algorithm. Thus, the graphics card must support hardware motion compensation and iDCT, besides hardware scaling and color space transformation, for the computer to be able to reproduce MPEG-2 at an acceptable CPU load. Eventually, all graphics cards acquired features necessary to play MPEG-2/DVD easily. But now there have appeared new compression methods that ensure better quality but also require more hardware resources. Coupled with the advancement of HD video content, the ability of the graphics card to decode and play high-definition formats becomes an issue again since software playback of such video may get even the strongest CPU to its knees. So we decided to carry out a comprehensive test of graphics cards from AMD/ATI and Nvidia to check out how much they offload the CPU while playing various video formats, including high-definition ones. We’ll start out with a brief review of technologies implemented in those cards. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
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