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Articles: Video

Club3D Volari Duo V8 Ultra Review: XGI Volari Family Coming to Graphics Market (page 19)


Category: Video

by Alexey Stepin , Anton Shilov , Tim Tscheblockov

[ 01/15/2004 | 01:47 PM ]


Pages : 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32

Performance of Club3D Volari Duo V8 Ultra

The list of gaming applications we used remained the same, except for the games that refused to run on Volari based graphics card.

First person 3D shooters:

  • RTCW: Enemy Territory;
  • StarTrek Elite Force 2;
  • Unreal Tournament 2003;
  • Halo: Combat Evolved;
  • Tron 2.0.

Third person 3D shooters:

  • Tom Clancy’s SplinterCell.

Simulators:

  • IL-2 Sturmovik: Forgotten Battles;
  • X2 – The Treat;
  • F1 Challenge 99-2002.

Real-time strategies:

  • C&C Generals: Zero Hour.

Semi-synthetic benchmarks:

  • Final Fantasy XI Official Benchmark 2;
  • Aquamark3.

Synthetic benchmarks:

  • Futuremark 3DMark03 build 340.

As we have already said, we didn’t use one next-generation game this time, because the system froze too often when running it. We also removed Tomb Raider: Angel of Darkness from the list of our gaming apps. All games were run with maximum graphics quality settings. Since FSAA doesn’t work yet in the XGI Reactor drivers, we ran all tests in the “Pure” mode only.

Performance in Gaming Tests

The performance of Club3D Volari Duo V8 Ultra in the previous generation OpenGL game leaves much to be desired to put it mildly. The software developers still have to work quite hard on the OpenGL driver optimization.

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