14.
and,
" however did not correct its too rough shadows."
that's word Not Correct a little.
this is ShadowBuffer's limitation,
ShadowBuffer Weak Points
(1)
ShadowBuffer Needs So Huuuuuuuuuuuuuuuge BufferSize,
When it can't take, a Jaggy Shadow will be made.
But it is unavoidable one.
NVIDIA, ATi, Microsoft, and Some Boy, And Baby....
Everyone Knows this.
(2)
Too heavy process.
if you need more ShadowBuffer Information,
Contact Mr.Kevin Bjorke. (NVIDIA Shading Engineer)
RADEON?
wow,wow, RADEON Uses "R32F" ColorBuffer.
(You Can see Same Shadow in CS:S and some)
ColorBuffer Process is lightly Process than ShadowBuffer.
[Posted by: CHEATY-EYE | Date: 11/11/04 08:15:10 AM]