7.
The upcoming performance review might clearly show that although ATI's 6x FSAA is roughly equal to Nvidia's 8x CSAA in terms of image quality, Nvidia's 8x CSAA brings less performance hit in many games, and that 8x CSAA is almost comparable in performance hit to 4x FSAA!
Notice how Xbit Labs will probably tell you that Nvidia's 8xQ FSAA (8x true MSAA) brings a large performance hit, significantly larger than that of ATI's 6x FSAA. I bet that's why 8x full MSAA has not yet been done on video cards before the G80, because the performance hit was too large and impractical in any of the current games. (Ahhh.. those stubborn engineers, only allowing what is really needed by at least 5% of the market.) Now the G80 has power, at the very top of the DX9 market as it is currently (just as when the GeForce 2 Ultra was at the top of the DX7 market, and, on a side note, can still perform some of the current DX9 games with little or bearable visual quality loss such as Half Life 2 in DX7 mode).
I think that the major reason for 12 memory chips (768 MB) or 10 (640 MB) is because Nvidia could not find enough of affordable 1 GB GDDR3 or GDDR4 memory. Obviously, it was either too expensive or too scarce if Samsung only made 1 GB video memory in 2 or more GHz GDDR4, or if Samsung has not yet started manufacturing 128MB chips (for 1 GB video memory). But, Nvidia really needed more than 512 MB for the resource-consuming 8800's, without having problems in supplying enough of the cards to meet demand.
I bet that such high FSAA modes will quickly become popular and then standard in the near future.
0
0
[
Posted by: 
|
Date: 11/11/06 10:26:56 PM]