1.
Dear X-Bit Labs,
Thank you for doing this review of the iZ3D stereoscopic 3D gaming monitor.
I can tell you spent a great deal of time to understand its workings, and I also commend your recognition and understanding of how the technology works with the different stereoscopic 3D solutions on the market. It is unfortunate, but not all reviewers have this knowledge.
I run Meant to be Seen (mtbs3D.com), and we work to educate gamers about modern stereoscopic 3D solutions like the iZ3D monitor. I am concerned that the 3D portion of your article was improperly measured, and sets a false expectation of this solution.
First, you are running this game on a low-end ATI Radeon X1650 GPU. This is a very modestly powered GPU and does not at all represent the equipment that hardcore gamers would be using with a solution like this. While you can play with less, I recommend a 7900GTX series or better NVIDIA, and a 3870 or better AMD GPU.
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"The pictures on the monitor’s two matrixes can get out of sync without vertical synchronization (VSync), so the appropriate checkbox can be found in the control panel. Of course, you can turn VSync on in the graphics card’s or game’s settings."
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Given that only one of your computers was equipped with at least mid-range equipment, this would explain your synchronization problems between the left and right views. VSYNC should be avoided to prevent performance loss if you can. If your GPU is fast enough, you won't have this issue.
I would also add that the frame rate you can expect in video games in S-3D mode will vary. Some games can perform as high as over 60% that of the 2D mode. There are a lot of variables that determine this including how the game was written, the GPU architecture, etc.
I'm afraid most of your game descriptions were completely inaccurate, and I will explain why.
First, in Far Cry you describe an inability to aim properly in S-3D mode. This is correct if the driver is set for "symmetrical" separation. What happens here is the images are split equally between the eyes.
Most of us have a right sided dominant eye. What happens is our right eye picks up the details and focus points, while our left eye provides the rest of the information to create a 3D image in our brain. In the iZ3D driver, there is a setting to choose "Symmetrical", "Left Shift", and "Right Shift" separation. If you choose "left shift", the cross-hair and HUD will always be still and accurate in the dominant eye, while the image will shift in the left. In this mode, if you open just one eye at a time, you will see the bullets go where they should in your right eye, and seem to miss with your left. When both eyes are open, your aim will be true 100% of the time - and you won't even see the missed shots with your left eye. Try it - you will see what I mean.
Far Cry, a 2004 game, does have its share of anomalies because much of the terrain was written in sprites and not full geometry. There is a setting to circumvent this - I will have to find it. I recommend trying FarCry2 - there are some issues that should be rectified in a later driver release, but I think you will find it breathtaking.
I can't speak for your results with Need for Speed: Underground 2, but based on what was written about FEAR, I am certain your 3D settings were not handled correctly at all. I play FEAR religiously, and it is one of those games that looks amazing in stereoscopic 3D. Here is a non-proprietary guide on how to set a game up in S-3D. It has visual examples (including FEAR!), and will make for a much more enjoyable experience for gamers:
http://www.mtbs3d.com/cgi...ewsletter.cgi?news_id=44/
Far Cry was a particularly terrible choice in games to demonstrate. Looking at the images, your settings are way off and uncomfortable looking, and I know firsthand that it is filled with anomalies that most games don't possess. I would instead recommend updating your AMD GPU to a modern 4850 or 4870, and give Crysis a try.
The final remark about the need for new glasses was also a bit off. Similar to the dominant eye cross-hair mechanism I explained above, when both eyes are open, the color difference won't be distracting at all. The problems you have described in this review have much more to do with game settings and hardware performance than anything else. Your experience should be a comfortable one, and if you are getting headaches or discomfort, something is wrong.
Regardless, thank you for your efforts. I do appreciate the hard work you put into this, and with some minor changes, your S-3D experience will be much better.
Sincerely,
Neil Schneider, President & CEO
Meant to be Seen
http://www.mtbs3D.com
Thank you for doing this review of the iZ3D stereoscopic 3D gaming monitor.
I can tell you spent a great deal of time to understand its workings, and I also commend your recognition and understanding of how the technology works with the different stereoscopic 3D solutions on the market. It is unfortunate, but not all reviewers have this knowledge.
I run Meant to be Seen (mtbs3D.com), and we work to educate gamers about modern stereoscopic 3D solutions like the iZ3D monitor. I am concerned that the 3D portion of your article was improperly measured, and sets a false expectation of this solution.
First, you are running this game on a low-end ATI Radeon X1650 GPU. This is a very modestly powered GPU and does not at all represent the equipment that hardcore gamers would be using with a solution like this. While you can play with less, I recommend a 7900GTX series or better NVIDIA, and a 3870 or better AMD GPU.
-----
"The pictures on the monitor’s two matrixes can get out of sync without vertical synchronization (VSync), so the appropriate checkbox can be found in the control panel. Of course, you can turn VSync on in the graphics card’s or game’s settings."
-----
Given that only one of your computers was equipped with at least mid-range equipment, this would explain your synchronization problems between the left and right views. VSYNC should be avoided to prevent performance loss if you can. If your GPU is fast enough, you won't have this issue.
I would also add that the frame rate you can expect in video games in S-3D mode will vary. Some games can perform as high as over 60% that of the 2D mode. There are a lot of variables that determine this including how the game was written, the GPU architecture, etc.
I'm afraid most of your game descriptions were completely inaccurate, and I will explain why.
First, in Far Cry you describe an inability to aim properly in S-3D mode. This is correct if the driver is set for "symmetrical" separation. What happens here is the images are split equally between the eyes.
Most of us have a right sided dominant eye. What happens is our right eye picks up the details and focus points, while our left eye provides the rest of the information to create a 3D image in our brain. In the iZ3D driver, there is a setting to choose "Symmetrical", "Left Shift", and "Right Shift" separation. If you choose "left shift", the cross-hair and HUD will always be still and accurate in the dominant eye, while the image will shift in the left. In this mode, if you open just one eye at a time, you will see the bullets go where they should in your right eye, and seem to miss with your left. When both eyes are open, your aim will be true 100% of the time - and you won't even see the missed shots with your left eye. Try it - you will see what I mean.
Far Cry, a 2004 game, does have its share of anomalies because much of the terrain was written in sprites and not full geometry. There is a setting to circumvent this - I will have to find it. I recommend trying FarCry2 - there are some issues that should be rectified in a later driver release, but I think you will find it breathtaking.
I can't speak for your results with Need for Speed: Underground 2, but based on what was written about FEAR, I am certain your 3D settings were not handled correctly at all. I play FEAR religiously, and it is one of those games that looks amazing in stereoscopic 3D. Here is a non-proprietary guide on how to set a game up in S-3D. It has visual examples (including FEAR!), and will make for a much more enjoyable experience for gamers:
http://www.mtbs3d.com/cgi...ewsletter.cgi?news_id=44/
Far Cry was a particularly terrible choice in games to demonstrate. Looking at the images, your settings are way off and uncomfortable looking, and I know firsthand that it is filled with anomalies that most games don't possess. I would instead recommend updating your AMD GPU to a modern 4850 or 4870, and give Crysis a try.
The final remark about the need for new glasses was also a bit off. Similar to the dominant eye cross-hair mechanism I explained above, when both eyes are open, the color difference won't be distracting at all. The problems you have described in this review have much more to do with game settings and hardware performance than anything else. Your experience should be a comfortable one, and if you are getting headaches or discomfort, something is wrong.
Regardless, thank you for your efforts. I do appreciate the hard work you put into this, and with some minor changes, your S-3D experience will be much better.
Sincerely,
Neil Schneider, President & CEO
Meant to be Seen
http://www.mtbs3D.com
[Posted by: Chopper
| Date: 10/27/08 02:12:53 PM]
| Date: 10/27/08 02:12:53 PM]

| Date: 10/30/08 04:35:32 PM]
| Date: 10/31/08 05:59:56 PM]
