Well, in response to the statement: "Analyst Dean McCarron from Mercury Research has already said that transition to DirectX 11 API will the fastest in history and he seems to be completely correct." --
Naw, it will never beat the transition to DirectX 7. In 1999, the majority of games released for the PC other than a few OpenGL games started supporting DirectX 7 out of the blue (even if it's in addition to Glide support). It still had some quirks, and did not run quite so well, like in Half Life and Unreal Tournament (which still ran better on OpenGL and Glide respectively).
Until the PS4 and the next Xbox are released, I do not expect the transition to DX11 to be "rapid". Those consoles will definitely not hit the market until 2012, or the end of 2011 at the earliest. The console segment has already been established as the major market for games, so the majority of developers will continue to design their games for the consoles from the bottom up. Then a few of them will bother to add a few "gimmick" DX11 effects. Call of Duty: MW2, NFS: Shift, etc.. are a few examples of games that still do not even include DX10 support, despite the much bigger share of DX10-enabled PC's today.
Just my two pence.
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Posted by: Bo_Fox

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Date: 01/07/10 07:40:55 AM]