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Discussion on Article:
Personal Computers of 2010: Ten Predictions

Started by: RtFusion | Date 01/04/10 06:10:20 PM
Comments: 25 | Last Comment:  06/15/16 09:53:40 AM

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Screw 3D displays. I and many other millions wear glasses. We DON'T want another bloody pair just to experience some cheesy 3D.

The industry should be putting more money into autostereoscopic displays rather than these stupid 3D glasses technology.

0 0 [Posted by: RtFusion  | Date: 01/04/10 06:10:21 PM]
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Do you listen to 7.1 audio on a single speaker?
Do you like viewing 16 million colors images on a monochrome monitor?
Then why the hell do you prefer to play 3D Games on a freakin flat screen?
Is about time we experience games the way they are mean to be 3D...oh wait, I am already doing it so you lose kiddo.
0 0 [Posted by: shaolin95  | Date: 01/26/10 08:02:31 PM]

I don't think quad core will become mainstream until Intel moves to 22nm. Until then their mainstream stuff will be 2 cores + GPU.
0 0 [Posted by: CSMR  | Date: 01/05/10 09:16:38 AM]
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Intel still has LGA775 platform and AMD is competing against that platform. So, sooner or later there will be some kind of a response to AMD's sub-$100 quad-core.

P.S. I am surprised with the lack of 32nm quad-core in 1H 2010.
0 0 [Posted by:  | Date: 01/06/10 03:00:03 PM]

Interesting article.
Not sure I agree about DX11 - PC gamers might want games with graphics quality vastly above consoles but I wouldn't expect a dev to make much money going that route. I suspect 2010 will be a year of a few showcase DX11 games (AvP and Crysis 2) and perhaps a lot of announcements for 2011 if they go well.
0 0 [Posted by: sanity  | Date: 01/05/10 10:48:31 PM]
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DirectX 11 is much more than graphics. Moreover, PC games are crying for improvement. There are exceptions, but generally, better graphics is a must.
0 0 [Posted by:  | Date: 01/06/10 03:08:50 PM]
Well, in response to the statement: "Analyst Dean McCarron from Mercury Research has already said that transition to DirectX 11 API will the fastest in history and he seems to be completely correct." --

Naw, it will never beat the transition to DirectX 7. In 1999, the majority of games released for the PC other than a few OpenGL games started supporting DirectX 7 out of the blue (even if it's in addition to Glide support). It still had some quirks, and did not run quite so well, like in Half Life and Unreal Tournament (which still ran better on OpenGL and Glide respectively).

Until the PS4 and the next Xbox are released, I do not expect the transition to DX11 to be "rapid". Those consoles will definitely not hit the market until 2012, or the end of 2011 at the earliest. The console segment has already been established as the major market for games, so the majority of developers will continue to design their games for the consoles from the bottom up. Then a few of them will bother to add a few "gimmick" DX11 effects. Call of Duty: MW2, NFS: Shift, etc.. are a few examples of games that still do not even include DX10 support, despite the much bigger share of DX10-enabled PC's today.

Just my two pence.

0 0 [Posted by: Bo_Fox  | Date: 01/07/10 07:40:55 AM]
I don't have Mercury's data for DX7 transition a decade ago, but I disagree with you.

Games back in 1999 and 2000 did not exactly expose key DirectX 7.0 innovations, e.g., transform and lighting. Perhaps, they used compressed textures in .dds formats or something.

From hardware standpoint, GeForce 256 and GeForce 2-series were the only cards to support DX7 till July or August 2000 when ATI Radeon arrived (S3 Graphics' Savage 2000 never turned the T&L on). Remember that back then 3dfx still had rather high market share, hence, a year after DX7 emerged not all hardware supported DX7. But, I believe, less than a year after the launch of DX11, virtually all graphics adapters on the market will support it.

In addition, DirectX 11 is more successful than DirectX 10 was among game developers in its early days.
0 0 [Posted by:  | Date: 01/13/10 09:57:12 AM]
PC gamers are now locked to consoles arriving unfortunately. Until consoles support DX11 PC's won't see widespread change.
0 0 [Posted by: Dribble  | Date: 01/11/10 04:21:11 AM]
PC gamers want progress and quality increase. If they do not receive it, they may cease to buy new games.
0 0 [Posted by:  | Date: 01/13/10 09:59:07 AM]

Thanks, Anton.. I love reading about the top-10 predictions about computer tech! A few times, I tried to make my own, but it's so hard being right on the spot with a passing grade of 70%. Yours definitely seems like it will pass the test (either 70 or 80%, I would guess)!
0 0 [Posted by: Bo_Fox  | Date: 01/07/10 07:48:54 AM]
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Thanks for nice words. The predictions are more about the trends rather than about actual products.
0 0 [Posted by:  | Date: 01/13/10 10:02:28 AM]

Are you guys high? The DVD format will not be dead for quite a few more years.
0 0 [Posted by: Pixelated  | Date: 01/09/10 04:07:23 PM]
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Well, DVD format will exist, but sales will be decreasing at dramatic pace. From technology standpoint, DVD is already dead, it does not feature high-definition resolution, yet, it is more expensive than HD streaming or downloads.
0 0 [Posted by:  | Date: 01/13/10 10:05:04 AM]
Iof DVD is dead then how come it didn't kill the FFXIII spoiling engineering failure xbox360! I want it to die and stop spoiling (and stealing) more exclusives that it does not deserve to have!
0 0 [Posted by: PFX  | Date: 01/26/10 07:48:49 PM]

"The content owners would obviously like to keep the price of a single bestseller book at around $10/€10, which may make sense in the U.S., but which does not make any sense in Eastern Europe region, where a new hardback paper book costs about the same amount of money."

Not in Poland, where typical hardback paper book costs at least twice more.
0 0 [Posted by: KonradK  | Date: 01/11/10 05:51:01 AM]

This is wishful thinking. The reality is its a slight improvement the masses still won't care about.
0 0 [Posted by: beck2448  | Date: 01/14/10 01:56:32 AM]


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