1.
The test run included all major components of the Might & Magic Heroes VI gaming process: small scripted scene using the gaming engine, panoramic view of a partially built castle, main character’s run across the scene and traditional combat scene in battle mode.
I was actually very curious about how these benchmarks were done, especially because the processor-demand is quite different between singleplayer and large scale multiplayer for example.
Edit:
okay, I guess the above quote has been removed from the article now. But I still don't know what part of the game you benchmarked? Multiplayer or singleplayer? Which map or mission? Which part? Benchmarks are the central thing of this article, but without having an idea where these benchmarks come from, it's hard to know what these numbers really mean.



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