1.
boys, you must check your collection of games for the test, 5 of 8 are "gaming evolved" titles, and 4 of them have a large byass to AMD.
Sleeping dogs and sniper elite, both of them, have techniques like supersampling+other antialiasing (I don´t know what, itsn´t specified) for make a clear advantage to the cards with the best memory subsystem (bandwidth).
Oh, and some "little" compute shaders in the equation.
Dirt Showdown uses some heavy techniques of compute shaders too.
"DiRT Showdown – AMD Benchmark Guide":
http://blogs.amd.com/play...wn-amd-benchmark-guide/2/
And the last one, Alien vs Predator, another game with heavy byass for "the gaming evolved" way of AMD life:
From de AMD blog:
"One of the key new features of DirectX 11 that Rebellion has incorporated into their new game is support for Direct Compute. Direct Compute lets developers harness the massive parallel processing power of modern GPUs to speed up advanced post processing effects like Depth of Field and tone mapping."
"That, combined with the more realistic shadows created with DirectX 11’s High-Definition Ambient Occlusion"
And in all of them, a very little of tessellation.
Boys, are you biased?
If you want to look as a neutral site, you can´t make a testbench with this heavy byass to AMD graphic cards. 5 of 8, 4 heavy adepts to the "guides of AMD" about what is DX11.
Sleeping dogs and sniper elite, both of them, have techniques like supersampling+other antialiasing (I don´t know what, itsn´t specified) for make a clear advantage to the cards with the best memory subsystem (bandwidth).
Oh, and some "little" compute shaders in the equation.
Dirt Showdown uses some heavy techniques of compute shaders too.
"DiRT Showdown – AMD Benchmark Guide":
http://blogs.amd.com/play...wn-amd-benchmark-guide/2/
And the last one, Alien vs Predator, another game with heavy byass for "the gaming evolved" way of AMD life:
From de AMD blog:
"One of the key new features of DirectX 11 that Rebellion has incorporated into their new game is support for Direct Compute. Direct Compute lets developers harness the massive parallel processing power of modern GPUs to speed up advanced post processing effects like Depth of Field and tone mapping."
"That, combined with the more realistic shadows created with DirectX 11’s High-Definition Ambient Occlusion"
And in all of them, a very little of tessellation.
Boys, are you biased?
If you want to look as a neutral site, you can´t make a testbench with this heavy byass to AMD graphic cards. 5 of 8, 4 heavy adepts to the "guides of AMD" about what is DX11.



| Date: 09/04/12 01:35:45 PM]
| Date: 09/05/12 12:56:47 PM]

