9.
A certain win for NVIDIA.
The power requirements are set too high, but in such high price cards, i think it's no problem to pay more for a good PSU or to pay the electricity bill at the end of each month unless if ATI chip requires less power and have similar performance then ATI will win here.
The Geforce fx5xxx was a complete failure, while NVIDIA have those nice "paper specs" or marketing specs like I like to call it (30Gb/s, 475/500Mhz clock), the chip never made good use of the bandwidth available.
ATI should start thinking now what to do, since their position is good, but could be better if weren’t HL2. I think they have lost a lot of market because this was the "game" that was going to show the huge difference between one architecture and the other, or you could say the game that could have "killed" NVIDIA Geforce fx5xxx series. But now NVIDIA is superior so if the game comes out NVIDIA already have a chip that plays with it good to (or even better).
FSAA was a bit disappointing since I was expecting better image quality than ATI and it’s not the case, games that doesn’t work with FSAA like HALO, Splitter cell I was also expecting that they could have some way of made it possible, but no. Maybe it's why FSAA is still at 4X? New games wont work with FSAA in future?
It’s still only 4X FSAA since a card with that speed I was think 6X and 8X was already possible. ATI already have 6X and ATI 4X for me is superior to NVIDIA 4X (xbit choose wrong game and pictures to demostrate this). I don’t know what FSAA ATI will have, but if maintain the 6X, and add the 8X even with a “nice” performance hit, ATI should always have this advantage and if it bring new image quality levels then we certainly will have a nice competition, what feature is better FSAA 8X or PS3.0?
I heard at some time that Ati cards R3xx could implement FSAA to textures but it was bronken at hardware or driver level, maybe the new one R4xx will bring this.
[Posted by: I | Date: 04/15/04 09:46:55 AM]