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Discussion on Article:
Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One.
Mantle does not do that thing, you need only the gpu, SO ms had to pull some strings to keep people and companies interested in dx, now that mantle is a possible threat with all that console+desktop game development that target mostly amd h/w.
I want to see a cross-platform dx, but that is impossible because dx being also a part of the windows marketing thing.
At least there is a lot more competition now that mantle is on the table, a lot more than what openGL offered to the industry of games.
with the adoption of mantle, as claimed always, someone with a low cost build, would consider to buy the game, so there is a cost to make the game engine render graphics using mantle, but the market share is going to be huge. Also, when you have a possible supported h/w on both xb1 ps4 and for sure on the pc, then the development cost for the game makers is going to shrink because they have the same api for 3 different platforms(also it is possible to use it in windows/linux/*bsd/MacOS/e.t.c.)
there are more benefits from mantle to consider the cost of development a factor.
and no mantle will *NEVER* be used on xbox, that is what dx12 is for. As for sony they use thier own *proprietary* copy of opengl.. so no mantle their either especially n ow that the ogl group has released "0 overhead opengl code" as well.
so in the end you have the open standard opengl 0-overhead render. dx12 across all windowz platforms... and third place amd that only works for amd hardware on all of 2 currently released games.
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