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Discussion on Article:
Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One.

Started by: tedstoy | Date 03/27/14 02:37:44 AM
Comments: 25 | Last Comment:  09/08/16 03:57:53 PM

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As usual M/S have reverse engineered some-one elses ideas in this case AMD's Mantel.
6 2 [Posted by: tedstoy  | Date: 03/27/14 02:37:44 AM]
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I've got to agree M$ have been dragging their arse in this area for so long. Whereas Mantle makes it easier for people who work in the games or graphics industry's to write code. And at 30% of the size of Direct X its not as resource hogging.
1 1 [Posted by: albert89  | Date: 03/27/14 08:07:55 AM]
ms had gamers migrating to newer platforms due to newer dx versions.
Mantle does not do that thing, you need only the gpu, SO ms had to pull some strings to keep people and companies interested in dx, now that mantle is a possible threat with all that console+desktop game development that target mostly amd h/w.
I want to see a cross-platform dx, but that is impossible because dx being also a part of the windows marketing thing.
At least there is a lot more competition now that mantle is on the table, a lot more than what openGL offered to the industry of games.
1 1 [Posted by: Yorgos  | Date: 03/27/14 11:55:30 AM]
Mantle never was going to any console ever.. steam maybe, but only after amd decides to do it and it will again forces extra costs on the developers to code to code two engines, debug two engines, patch two engines.
0 2 [Posted by: amdzorz  | Date: 03/27/14 04:12:58 PM]
so you think that the only thing that makes the industry move is cost?
with the adoption of mantle, as claimed always, someone with a low cost build, would consider to buy the game, so there is a cost to make the game engine render graphics using mantle, but the market share is going to be huge. Also, when you have a possible supported h/w on both xb1 ps4 and for sure on the pc, then the development cost for the game makers is going to shrink because they have the same api for 3 different platforms(also it is possible to use it in windows/linux/*bsd/MacOS/e.t.c.)
there are more benefits from mantle to consider the cost of development a factor.
1 1 [Posted by: Yorgos  | Date: 03/28/14 09:08:32 AM]
ms won't go with mantle with the xbox one, it will use directx 12, sony will end up prob using mantle for the ps4.
1 2 [Posted by: SteelCity1981  | Date: 04/01/14 01:39:55 AM]
Cost is the #1 deciding factor of any studio build. So yes.

and no mantle will *NEVER* be used on xbox, that is what dx12 is for. As for sony they use thier own *proprietary* copy of opengl.. so no mantle their either especially n ow that the ogl group has released "0 overhead opengl code" as well.

so in the end you have the open standard opengl 0-overhead render. dx12 across all windowz platforms... and third place amd that only works for amd hardware on all of 2 currently released games.
0 1 [Posted by: amdzorz  | Date: 04/01/14 01:20:09 PM]
God you wish.. this has been in dev before mantle.
1 3 [Posted by: amdzorz  | Date: 03/27/14 04:10:53 PM]
show the post
0 3 [Posted by: sanity  | Date: 03/27/14 09:56:19 PM]
And the S|A crowd once again fail to see the point behind my previous comment. Of course, I'll readily admit that the part of "AMD reverse-engineering the NVidia ABR extensions" probably was exaggerated in the sense of AMD writing their own implementation of said ARB extensions, but the specs do indicate that NVidia beat both AMD and MS to the punch wrt low-level graphics optimizations. AMD just happened to have come up with a catchy name for their graphics API and beat their marketing drums a good deal louder.
0 1 [Posted by: sanity  | Date: 03/28/14 06:53:50 PM]

wonder if amd will support DirectX 12 now that it has mantle out. I mean if they do it would compete directly with its own mantle and it may make developers favor directx 12 over mantle if that happens.
0 2 [Posted by: SteelCity1981  | Date: 03/27/14 08:39:16 AM]
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sure they will, there is no reason to drop support to dx12. I guess they could easily, via their driver, do wrap similar features of dx12 to mantle's implementation+optimizations.
1 1 [Posted by: Yorgos  | Date: 03/27/14 11:50:57 AM]
You didn't read the article, did you?
0 1 [Posted by: DivideOverflow  | Date: 03/27/14 02:18:46 PM]
sure did but the main focus on dx 12 is low level hardware performance since amd has that with mantle it will be competing directly with mantle.
0 2 [Posted by: SteelCity1981  | Date: 03/27/14 03:30:16 PM]

Took four years to develope directx 12 according to nvidia. Games won't come until the end of 2015. Its safe to say that Mantle is a stop gap measure. Nvidia also said that new hardware will be needed to implement all features of directx 12. All the speakers at GDC are praising the new api. I know its Microsoft, but everyone who's in the industry is very very happy. If you look at Amp C++ as well and how it works with directx 12 Microsoft might have done something right this time.
1 2 [Posted by: Srenia Ia  | Date: 03/28/14 01:50:55 AM]

Once again M$ is late to the Party, and will only use DirectX to push its newest OS. The gaming Industry will have to develop for the OSs that has the largest representation, Such as Windows 7, and for other reasons Linux/Linux based Android platforms(OpenGL for Mobile). The Steam OS ecosystem will give gamers all of the flexability of using a standard PC platform(User Updateable hardware), with the Steam client offering a gaming console style gaming ecosystem. If M$ trys to use DX12 to push the hated 8 lockin, then there will be Mantle, and other options available. The khronos group, having met better adoption for OpenGL in mobile, will need to get its act togather and make OpenGL closer to the metal also, if anything, mobile has forced many improvments on the OpenGL software stack, via the adoption of Android, and the use of of OpenGL as the main graphics API for the Mobile market. Expect Google, Apple, and others to invest in OpenGL on the programming resources support side, as the closer to the metal graphics APIs are also going to save on the power usage, a bigger deal in mobile! The economy of the gaming industry will always support the version of directX that is on the most units, and that has never been the Newest version, and DX 12 is not even out of the starting gate yet, and even after, it will take years for the user hardware base to catch up. Mantle being in the here and now, is sure getting the led out of the competition, and as more of AMD's version of HSA becomes supported on the software side, expect there to be one or two generations of improvment with Mantle, before there is a DX 12 to contend with, competition is a good thing. Apple for sure, with the recent new information released about the A7, will be doing its upmost to streamline its graphics driver stack, in mobile and on the laptop/desktop, who knows what Improvments AMD and Apple have in store for the OpenGL API.
1 0 [Posted by: BigChiefRunAmok  | Date: 04/01/14 10:23:03 PM]
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Since windows 9 will have a new start menu, and dx12+ .. I will happily buy win-9-pro for 30$ from my oem channel source.
0 1 [Posted by: amdzorz  | Date: 04/02/14 01:40:04 PM]


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