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Freespace 2 source code project
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clone
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PostPosted: Sat Oct 21, 2006 8:31 am    Post subject: Freespace 2 source code project Reply with quote

I doubt many have tried this but I've recently stumbled upon the Freespace 2 source code project and was going to try and use the updated graphics they offer for the game, the problem being their readme files are terrible.

has anyone installed the patches, they are all individual and they make mention that some are fantastic while others buggy, some work but only with certain maps.....

I downloaded 10 patches but when I went to install them as mentioned the readme's were a waste so atm they are sitting on my desktop.

also I've emailed the website but given the age of the game I'm not even sure they are involved with it that much anymore.

their are times I really wish I was a programmer and this is one of them, 1 huge EXE update patch anyone?..... they went to all this trouble to improve the game, they are working on improving the FRED2 app atm and then they leave the patches difficult to install so few or the "select few" will make use of them.
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to those who have never played Freespace 1 or 2 I highly reccomend you download them and play them once fully patched via the Freespace Open source project, both games are simply the best Sci-Fi flight sims released so far.
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PostPosted: Sat Oct 21, 2006 2:06 pm    Post subject: Reply with quote

nm got the initial update to work which looks absolutely fantastic and I've found self installers.

the best game I've ever played bar none.
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to those who have never played Freespace 1 or 2 I highly reccomend you download them and play them once fully patched via the Freespace Open source project, both games are simply the best Sci-Fi flight sims released so far.
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STBTechAL655
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PostPosted: Sun Mar 11, 2007 10:00 am    Post subject: Reply with quote

Could you post some links to the updates that work? I would like to give them a try, but I'm somewhat clumsy when it comes to third party updates of games, and figured out that since you already went through some of them, it would be nice to be able to play FS2 again. I really liked that game back then... DX9 textures sound sweet...
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clone
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PostPosted: Sun Mar 11, 2007 11:35 am    Post subject: Reply with quote

grab Freespace Open 3.6.9 and grab Open AL for your sound.

once you have 3.6.9 launch it and it should download all of the updates to the game off the internet directly from the source code project servers.

once you have it up and running their is a default setting that is really nice but you can improve it including adding a 3d radar which really makes life easier when tracking attacking hostile ships.

I highly reccomend you get it all the same way I did.

from here:

http://64.92.160.252/forums/index.php

here is the link to the official release thread within Hard Lights forums.

http://www.hard-light.net/forums/index.php/topic,44291.0.html

browse the thread the forum is really helpful in regards to getting the game up and running.... it took me a few days at first as I dl'd stuff that wasn't needed and wound up doing it all manually instead of using the auto installer feature.

their should be a few threads dedicated to starting from scratch and if you are a torrent user you can download the entire game legally as it's actually written into the EULA that so long as you know someone with the game then you can get a copy.
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to those who have never played Freespace 1 or 2 I highly reccomend you download them and play them once fully patched via the Freespace Open source project, both games are simply the best Sci-Fi flight sims released so far.
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STBTechAL655
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PostPosted: Mon Mar 12, 2007 8:27 am    Post subject: Reply with quote

Thanks a lot, I'll send one of my gremlins Smile to work and get the files needed; I just got a Thrustmaster joystick and I will be testing the hell out of it once the game is up and running. Blasting time again! Smile
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PostPosted: Mon Mar 12, 2007 2:24 pm    Post subject: Reply with quote

if you've never played Freespace 2 then your in for a treat..... an old but incredibly well done gem of a game.

I've finnished it numerous times on the hardest level so it's possible.

if you take the time to notice their is a mission towards the end of the game where you escort a convoy of ships.

when you first warp in you will see one of your cruisers destroyed I think it's named the "Nebtuu" anyway it took a few tries but I managed to finnish the mission 2 X and save the Nebtuu as well on the hardest level.... that act got me 2 medals in one mission.

my kill rate was really high as was both my accuracy for lasers and missiles.
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to those who have never played Freespace 1 or 2 I highly reccomend you download them and play them once fully patched via the Freespace Open source project, both games are simply the best Sci-Fi flight sims released so far.
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STBTechAL655
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PostPosted: Thu Mar 15, 2007 6:38 am    Post subject: Reply with quote

I played and finished Freespace2 in the summer of 2000 IIRC, but not on the hardest level, something in the middle of the difficulty slider. Now I'm playing
Darkstar One, and when I'll get the FS2 running, I'll be used to playing sims with a joystick; never used one until now, finished FS2 back then using a kb and mouse. Darkstar One is not much of a sim game, but it's good for target practice, and has a bit of RPG elements implemented; it's somewhat decent.

Edit: I asked a friend to get all the files and get the game running, since I don't have "Da Net" at home. Sad
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PostPosted: Mon May 07, 2007 3:44 pm    Post subject: Reply with quote

clone wrote:
I've finnished it numerous times on the hardest level so it's possible.

Same here. And FS1 campaign as well...
And i'd play it again if only will find the latest version of installer and media vp's.
Btw, I heard rumors that FS1 original music is included now in FS1 Port... That sound great, if it is true!
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PostPosted: Mon May 07, 2007 4:53 pm    Post subject: Reply with quote

haven't done FS1 with the new open installer but plan on it.

hard lights forum is quite a mess overall while chock full of information how to find it is the primary problem.
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to those who have never played Freespace 1 or 2 I highly reccomend you download them and play them once fully patched via the Freespace Open source project, both games are simply the best Sci-Fi flight sims released so far.
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PostPosted: Tue May 08, 2007 2:11 pm    Post subject: Reply with quote

I managed to get the game going, at first without the new textures because the server who had them was down for a time, and played it with just the increased resolution options. It was superb, loved it; I got my hands on the new graphics stuff a week ago or so, and I started playing it again. Now it's absolute!

Uh, guys, you mentioned finishing the game on hardest difficulty... what are you, Top Gun runaways? Laughing

Thanks for the links and posting Clone, it is a great game, and I already started giving the game to my friends who played it a long time ago. Open Source projects like that are something that I think should happen more, from a gamer's point of view. HL1 redone with new eyecandy, stuff like that...
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PostPosted: Tue May 08, 2007 6:15 pm    Post subject: Reply with quote

@Clone: Please post some links when you figure out how to get the FS1 files.
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PostPosted: Wed May 09, 2007 1:52 pm    Post subject: Reply with quote

try Karajoma's freespace Oracle.
http://homepage.ntlworld.com/karajorma/FAQ/intro.html

or the freespace Wiki.
http://www.hard-light.net/wiki/index.php/Main_Page

they've helped me in the past.
Quote:
Uh, guys, you mentioned finishing the game on hardest difficulty... what are you, Top Gun runaways?
just fanatics with the Sci-Fi flight sims..... their are a few tricks to Freespace that really improve the odds in your favor if applied routinely, launch guided missiles that are locked while using afterburners and be aware of the ranges of your weapons then factor the distance an enemy will be by the time the missile gets their IE: rockeye heatseekers go just shy of 2kms so launch them then hit the burners as they impact your opponent will lose his lock then bring it in close and finnish him with lasers.

also become very adept at using your wingmates and consider re-issuing an order if they stray..... they are aggressive and if you've decided to take the battle away from an enemy cruiser in order to dispatch it's escort if they take a hit they will spin around to fight so you have to keep them focused on your plan........ they fight very well unlike most Sims and if told who to protect or attack will determine a victory or a loss..... if you've played long enough you may even factor in which wings of particular fighters will be more adept at fighting different opponents.... as you may have noticed as you get promoted you get more responsibility and it almost gets to be more "mechlike" as you determine wing composition and loadouts.

the hardest mission in FS2 for me is towards the end I'm sent with a wing to defend a convoy, their is a Vasudan Sobeck class cruiser escorting when we jump in but it's down to 15% and fighting a Shivan Moloch class cruiser along with Nahema bombers inbound and some Nephalem's soon to arrive.

anyway the mission itself while challenging to complete is nothing compared to trying to save that Vasudan cruiser as well..... I forget it's name but damn what a nightmare.

you have to get a missile lock with your trebuchets on the Shivan cruisers Beam turrett then hit your afterburners and at full speed launch the Trebushets in tandem, once launched switch targets to the Nahema's and launch off a pair of Trebuchets on them, while your locking try to put in a request for an additional wing of escorts..... this will destroy the Shivan Cruisers beam turret before it can do damage of any significance, the 2nd pair of trebuchets will destroy the 1st Nahema, order your support wing and the new arrivals to guard the Vasudan and then chase down all of the incoming Shivan missiles, once you've gotten them switch to Tempest dumbfire's and watch your sensors for incoming Nephalem bombers they will jump in close and launch as soon as they acquire, their will be 3 but if you are on the right vector or react quick enough guns blazing while firing dumbfires will tear through their shields and armor like tissue.

if they drop it gets easier but you have to be really attentive, eventually it'll get simple a Shivan Cain class cruiser will arrive simply fly below it's horizon and send a pair of newly re-armed trebuchets into it's Beam turrets then send in an escort wing to help with it's demise, also make note to take out it's weapons subsystem while the armor on a Cain is weaker than a Lilith's it's 2ndary weapons and missile bays can take out a wingmate on the way in..... I got 2 medals for that mission when I saved the cruiser along with accolades up to wazoo.

man I love Freespace. Very Happy think I'm going to reintall it, the source code team has also just released 3 additional campaigns with the Procyon insurgency being brand spankng new..... like less than 2 weeks old.

favorite fighter is the Myrmidon space superiority.... the weapons loadout and balance of speed and maneuverability is the best although not without some compromises but that is the nature of the game.
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to those who have never played Freespace 1 or 2 I highly reccomend you download them and play them once fully patched via the Freespace Open source project, both games are simply the best Sci-Fi flight sims released so far.
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PostPosted: Thu May 10, 2007 9:54 am    Post subject: Reply with quote

Shocked

You should write a detailed walkthru to that game.

My favourite fighter was the Hercules II. And for some reason on cruiser class warships I had a very hard time killing beam turrets, more than two Trebuchet tandem salvos... I managed most of the time to direct my wingmen effectively enough, but I usually got killed when flying med/light armor fighters like the Myrmidon in hairy situations... guess I can't dodge too well in this game Smile . My most annoying mission was that when you are undercover and you had to refuse to destroy an civillian cargo, and the NTF pilots turn against you. I killed most of them before the their script launched; that after I restarted the mission a few times - they flew all the times in compact formation, and I was blown apart most of the time after the first engagement run.

Oh, and that mission with the buoys in the unstable nebula... never got thru that, had to decline it after losing the fifth or the sixth buoy...

I'll look thru the links, thanks.
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PostPosted: Fri May 11, 2007 9:40 am    Post subject: Reply with quote

clone
That's a difficult task - to save GVCv Nebtuu, i agree. I also agree with your tactics: after warping in command your squadmates to defend Nebtuu -> fire a couple of Trebuchets into Moloch's frontal beam turret -> instantly target the first Nahema and fire a second couple of Trebuchets (if it escapes destruction then finish it) -> bombs and the second Nahema must be destroyed by the Nebtuu and your wingmates -> meanwhile the Nebtuu willhave an opportunity to finish that Moloch (if it isn't destroyed then mission can be already considered as failed). The beginning is easy, but soon a wing of Seraphims arrives and they will most likely destroy your corvette. You can prevent this of course but that is DIFFICULT. And when they'll finish our Sobek then they'll set to yourself. At the same time must advance another wing of bombers attacking Lambda transports. So that's the hardest moment in this mission.
But i never try hard to save the Nebtuu - can't explain exactly why. Probably because this is not interesting.Smile If the Nebtuu won't be destoyed then a Cain-class cruiser will not appear.
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PostPosted: Sun May 13, 2007 8:47 am    Post subject: Reply with quote

Quote:
My favourite fighter was the Hercules II. And for some reason on cruiser class warships I had a very hard time killing beam turrets, more than two Trebuchet tandem salvos... I managed most of the time to direct my wingmen effectively enough, but I usually got killed when flying med/light armor fighters like the Myrmidon in hairy situations... guess I can't dodge too well in this game Smile . My most annoying mission was that when you are undercover and you had to refuse to destroy an civillian cargo, and the NTF pilots turn against you. I killed most of them before the their script launched; that after I restarted the mission a few times - they flew all the times in compact formation, and I was blown apart most of the time after the first engagement run.

Oh, and that mission with the buoys in the unstable nebula... never got thru that, had to decline it after losing the fifth or the sixth buoy...
I've finnished the game with the Herc II it's a nice heavily armored fighter with a huge loadout, I prefer the Myrmidon mainly because you get access to doubled up lasers without having to chain the guns together and a little more speed, it's also got 2 weapon banks giving access to 3 different missile options, IE: Tempest, Stiletto II's (instant lock with incredibly long range to handle weapons and subsystems) and Trebuchets.

when I first opted to join Special Operations Command trying to save the Sunder was really bad, everyone jumps on you..... I died a cppl times then as soon as it restarted I would attack everyone then allocate all power to engines and run away allowing Snipes to take out the escort......I switched to the Ulysses as well, it's faster and a harder profile albeit with tissue for armor and weaker shields....... but with afterburners enabled it's blazingly fast and incredibly agile, almost unstable..... this allowed me to get out of pursuit range then do a huge loop and take out ships pursuing Snipes once you dropped a cppl Snipes will finnish off his and go for the ones on you..... the rest of the mission is more straightforward but deffinitely no cakewalk.

I listen for beam turrets then do a threat assesment, as you hear a beam turret begin to charge my first thought is "I hope he's not targeting me" over time you get a feel for it, if you know it's coming and if close enough dive at him and spoil his shot then break off from the hull, and spin while targeting either the turret in question or the weapons.

balancing energy distibution on the fly is a dynamic feature of the game, I've run out of weapons energy or afterburner while desperately trying to raise shields even just enough to get aft shields up as I try to breakoff contact with cruisers..... I've come in on enemy fighters/bombers so focused on maintaing afterburners then "phlunk"..... "dammitt" I'm transferring energy to weapons and watching the indicator rise getting another "phlunk" a shot that drains some shield energy, another "phlunk" the Mara go's evasive..... worse yet a Shivan Dragon that's so damned fast and agile he's gone leaving me searching for a new target while he loops around.

a few things need to be changed in order to find the buoys.... turn off your 3d radar the buoys are impossible to find with it on and go very slow with hopes you notice the next buoy they will show on your radar in between lightning flashes, it'll be a darker grey and blinking at extreme range.

as a side note I hope when you installed the Open Launcher you enabled all of the advanced graphics options the game looks absolutely stunning with them on and the 3d radar is a very nice feature.

I noticed a Herc II being chased by a Shivan Dragon in the last mission of the game, I hit the afterburners and flew directly at the Herc II then above and over to go straight for the Dragon 3 for 3 keysers hit the Dragon, it started to roll then it shattered and detonated with me flying through the explosion.... "show us how it's done sir" from one of my wingmates...... yeah baby a grin from ear to ear.
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to those who have never played Freespace 1 or 2 I highly reccomend you download them and play them once fully patched via the Freespace Open source project, both games are simply the best Sci-Fi flight sims released so far.
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PostPosted: Mon May 14, 2007 5:40 am    Post subject: Reply with quote

My beloved fighter is Perseus. It's very fast and agile and that's why it suits me well: i prefer to make quick evasive maneuvers being under attack. Countermeasures are less effective than that and agile piloting lets me take out any targets without being afraid of deadly attack from a rear.
- Against fighters - good to get on somebodys rear and methodically burn it with lasers.
- Against bombers - Perseuses maximum speed allows to engage multiple bombers across a field of engagement.
- Against turrets - quick attacks and then evasive maneuvers
- Against missles - a sharp movement allows better protection than any countermeasures
Perseuses have also good weapon capacity (double than Valkyries meanwhile without sacraficing speed and maneuverbility) and adequate shields power.

The best laser weapon for me is Promtey S (the one that is standart, not retrofit version). It inflicts a great damage without unbearable energy drain.

The best missles type is.. eh, i don't know. May be Tornados coupled with Trebuchets. The first to take out fighters. The second to take out bombers and turrets.
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PostPosted: Mon May 14, 2007 6:07 am    Post subject: Reply with quote

I finnished Freespace 2 with the Perseus once but was never a big fan of it.... the older Ulysses and the Loki under boost were faster and equal/more maneuverable although both had limited weapons loadout.... in that regard the Perseus did have a very large missile loadout but I thought it should have been faster..... I found if I could keep myself in one piece they would arrive far faster........had they come up with a 2nd generation Loki with a more diverse loadout and larger missile capacity I think it could have been king.

as for weapons I fell in love with the keyser but I agree it was a greedy power draining monster, I believe it had more to do with the sound of it than it's ability I just loved firing them.

missile wise I found the Trebuchets at range were devastating against bombers while the Rockeye's were really nice against fighters with Tempest in close in tandem with lasers.
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to those who have never played Freespace 1 or 2 I highly reccomend you download them and play them once fully patched via the Freespace Open source project, both games are simply the best Sci-Fi flight sims released so far.
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PostPosted: Mon May 14, 2007 6:55 am    Post subject: Reply with quote

The dangerest shivan fighter is Dragon - so fast, so agile, with so strong sheilds, and often appers in large companies - they are very deadly.

The dangerest shivan bomber is Seraphim - with the strongest shields, with a rear turret, with 3(?) couples of heavy lasers. If you set on even one of them then prepare for a hard battle. If they are setting on you (like in the last mission) then the only chance of survival is draw to the nearest warship. Otherwise their lasers will lick clean your shields instantly.
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PostPosted: Thu May 17, 2007 5:12 am    Post subject: Reply with quote

Seraphim were a genuine threat and could easily swat me away if all 3 took notice.... I have to give them credit strong shields, armor and that damned cannon on the bottom was a real issue, usually I would have to choose an attack vector from above if I had the luxury of time or I would concentrate everything on one Seraphim and then break off the attack to regen my shields and weapons which allowed them to complete their attack runs..... bummer overall.

Shivan Dragons....... man those fighters so damned fast and agile isn't the word if they noticed me first and came in a pair it was a problem, they were like flies you swat at them all clumsy and cumbersome while they break off and then spin round so fast to resume from a different vector, if 3 or more were on you it was only a matter of time before they would crack your shields.

with the myrmidon it was about getting them while using afterburners before they wore out.... I fought them while using a Ulysses that handled so fast and was so zippy under boost the only problem was dealing with it's limited weapons selection while scrapping them...... it wasn't so hard and with the perseus I found them reasonably easy to take out but weak armor and shields was an issue on longer missions.

I got caught during the Belisarius mission scrapping them in a Herc II that was downright painful, slow to maneuver and slow to move at maximum speed or under boost it didn't matter the Dragons are simply alot faster...... I unloaded all of my tempests somewhere around 620 of them and managed nothing more than minor shield damage on 3 of them which was regnerated, they just kept picking me apart until I managed to warp away from the mission.
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to those who have never played Freespace 1 or 2 I highly reccomend you download them and play them once fully patched via the Freespace Open source project, both games are simply the best Sci-Fi flight sims released so far.
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PostPosted: Sat May 19, 2007 12:08 pm    Post subject: Reply with quote

Well, clone, you've managed with that black deed: remind me about Freespace SCP - so i started playing it agian.))) Even using my old 3.6.5. installer and 3.6.6. media vps...

By the way i have a question: do you play in DirectX 8 mode or in OpenGl mode? And do you enable anti-aliasing? That interests me beacause i observe some artefacts with AA.
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