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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[left_130x130_2]%>
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CPUIntel Confirms Itanium, Xeon Compatible Platforms.Plans for Future Server Platforms Set!Category: CPU by Anton Shilov [ 04/09/2004 | 08:52 AM ]
Intel Corporation this week confirmed its plans to bring compatible platforms for its Xeon and Itanium microprocessors for servers and workstations. There are no timeframes, but now there is a strong a clear plan to release something that is likely to bridge two different visions of computing – IA64 and IA32.
“In the next few years, the company will work on a “common platform so that Itanium and Xeon processors are interchangeable at a socket level,” said David Kuck, a manager with Intel’s Software & Solutions Group, speaking at the ClusterWorld conference, InfoWorld web-site reports. Nowadays servers and workstations platforms based on Intel Itanium 2 and Intel Xeon-series processors use different sockets, mainboards and chipsets. While some components may be used on both platforms, e.g. Gigabit Ethernet controllers, in generally platforms are not compatible or interchangeable. Intel Xeon MP processors are plugged into mPGA603 ZIF sockets, Intel Itanium 2 are plugged into mPGA700 ZIF sockets. International Business Machines already ships platforms based Unification of components for IA32 and IA64 solutions is likely to bring the costs of Itanium 2-based applications seriously down, as the Xeon are Intel’s volume server products which cost should be relatively low by description. Furthermore, gaining so high compatibility between two totally different lines of microprocessors will allow Intel’s end-clients to switch between Itanium and Xeon chips. Nevertheless, Intel will still have to explain potential customers the need to spend rather lot additional funds on IA64 software, as Intel’s Itanium processors only unleash their potential in environments specifically tailored for them and cannot offer a lot of power in conventional 32-bit apps. There is one more trick here: both Xeon MP and Xeon DP will have 64-bit capability in less than a year time. Santa Clara, California-based chipmaker in this case will have to insist on the micro-architecture and raw performance of the Itanium rather than on its 64-bit mode. According to currently available information, first compatible Xeon/Itanium platforms will emerge in 2006-2007. Related news
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News CategoriesLatest NewsFriday, July 18, 200812:13 pm | Multimedia Sony Has No Plans to Cut PlayStation 3 Pricing – Company. Sony Aims at Profitability, Not Unit Sales with PlayStation 3, Says Chief Financial Officer 6:49 am | Other Intel Denies Accusations of Illegal Business Practices. Intel: CPU Market Is Highly Competitive, AMD’s EC’s Allegations are Unfounded 6:03 am | Storage Micron and Seagate to Lead Solid State Drive Standardization Efforts at JEDEC. JEDEC Announces Dedicated Subcommittee to Set Standards for SSDs Thursday, July 17, 200811:12 pm | Other European Commission Accuses Intel of More Elements of Anti-Competitive Behaviour. European Commission Finds More Examples of Intel’s Illegal Business Practices 8:00 pm | Memory Samsung and Sun Claim that Newly Developed Flash Memory for Servers Will Live Longer than Data Processing Servers. Samsung and Sun Develop Ultra Durable Memory for Server Solid State Drives 2:36 pm | CPU AMD’s Chief Executive Officer Hector Ruiz Steps Down. Dirk Meyer Becomes New Chief Exec of AMD 12:15 pm | CPU Intel: Atom Will Not Substitute Celeron Processors. Intel Denies Possibility to Change Celeron for Atom 10:07 am | Multimedia Sony Cuts Price on PlayStation 3, Axes Backwards Compatibility Too. Sony PlayStation 3 80GB to Cost $399, Backwards Compatibility Lost 5:48 am | Video Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph |
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