News
 

Bookmark and Share

(2) 

At the Game Developer’s Conference (GDC), Advanced Micro Devices demonstrated a Bullet Physics plug-in for Autodesk Maya 2011 software. The new plug-in is based on OpenCL industry standards and the open-source Bullet Physics engine.

AMD’s Bullet Physics plug-in for Autodesk Maya 2011 is designed to enable game developers and 3D artists to access Maya’s creative workflow capabilities to create interactive cloth simulations on a greater range of workstations and PCs, including those based on ATI FirePro professional graphics cards and AMD CPUs, and to remove technology limitations that can restrict developers’ ability to create games and computer-generated (CG) graphics. It is unclear when the plug-in becomes final and when game developers start to use it.

“AMD is committed to collaborating with partners like Autodesk on industry standards and open-source software solutions that open up a world of vivid visual experiences. This new plug-in will give CG content developers an open development path with OpenCL and a powerful solution for incorporating high-quality physics that offer realistic animation of how rendered objects move in a game or film," said Janet Matsuda, general manager of AMD Professional Graphics.

AMD is publicly demonstrating the new Bullet Physics plug-in technology in the AMD booth at GDC 2011. AMD’s GDC demo will run on systems powered by the ATI FirePro V8880 professional graphics card powered by Cypress graphics chip and designed for workstation users.

OpenCL and the Bullet Physics Engine are key enablers of just such interaction. They help get the technology out of the way of creativity, and ultimately enable the end-user to enjoy a more realistic experience," explains Chris Vienneau, Maya Product Manager, Autodesk.

In 2009, AMD and Pixelux Entertainment launched an initiative to apply OpenCL to Bullet Physics, a physics simulation designed to bring new levels of realism to gaming, simulations and popular applications across game consoles, PCs and other hardware platforms.

Tags: AMD, Bullet Physics, Maya, Radeon, ATI, Cypress, FirePro, OpenCL

Discussion

Comments currently: 2
Discussion started: 03/03/11 10:56:48 AM
Latest comment: 03/07/11 07:52:07 AM

[1-2]

1. 
this is what we need.
open en works on all hardware. not that proprietary physx crap.
the sooner this takes over the better. then GPU physics might actually take of.
0 0 [Posted by: Countess  | Date: 03/03/11 10:56:49 AM]
Reply

2. 
I agree Countess. With open source games only have to be coded once for any graphics card.
0 0 [Posted by: bbo320  | Date: 03/07/11 07:52:07 AM]
Reply

[1-2]

Add your Comment




Related news

Latest News

Wednesday, May 22, 2013

8:57 pm | MIT Scientists Mix Graphene with Hexagonal Boron Nitride to Create New Material for Computer Chips. Researchers Create New Material for Semiconductors

8:43 pm | Intel Can Enable a Successful $200 PC in the Age of the Media Tablet – Analysts. Market Observers Mull Viability of $200 PCs on Current Market

8:09 pm | Microsoft Not Worried About Xbox One’s Lack of Backwards Compatibility, Vows Big Xbox 360 Announcement at E3. Microsoft Believes Xbox One Will Not Require Games of Xbox 360

7:52 pm | Asrock’s A-Style Mainboards Set to Be Waterproof. Asrock’s New Intel 8-Series Mainboards to Feature Conformal Coating

7:35 pm | Nvidia Announces PhysX and APEX Support for Microsoft Xbox One. Microsoft Xbox One Games to Use PhysX and APEX