News
 

Bookmark and Share

(2) 

Luciano Alibrandi, European Product PR Manager for NVIDIA Corporation, has made a correction in regards previous information about NVIDIA’s Unified Compiler and 3DMark03 benchmark after getting into details with the company’s engineers. Apparently, the statement claiming that NVIDIA’s Unified Complier deployed to optimize pixel shader performance is disabled by the new version of 3DMark03 is not fully correct.

“I would like to inform you that a part of my response was not accurate. I stated that the compiler gets disabled, by 3DMark and that is in fact not true,” he said.

So, after all NVIDIA denied the problems between the Unified Compiler technology and the latest version of popular 3DMark03 benchmark. As a result, we may now conclude that the accusations in Futuremark direction from Hans-Wolfram Tismer, a Managing Director for Gainward Europe GmbH were not correct at all.

In October 2003 Santa Clara, California-based NVIDIA Corporation introduced its Unified Compiler integrated in its ForceWare 52.16 drivers to optimize Pixel Shader code for NVIDIA GeForce FX architecture in an attempt to improve performance of graphics cards powered by NVIDIA’s latest GPUs in variety of demanding applications.

NVIDIA said that the Unified Compiler technology tunes DirectX 9.0 execution on the GeForce FX GPUs, and can be used to correct any similar conflict that arises with future APIs. NVIDIA indicated the Unified Compiler as an automatic tuning tool that optimizes Pixel Shader performance in all applications, not just on specific ones. Officials from NVIDIA again stressed today that one of the things the Unified Compiler does is to reinstruct the order of lines of code in a shader. By simply doing this the performance can increase dramatically since the GeForce FX technology is very sensitive to instruction order. So, if the re-ordering is not happening NVIDIA’s GeForce FX parts have a performance penalty.

Since the complier is still active with the new version of 3DMark03 there is currently no explanations for performance drops of certain GeForce FX parts in the latest build 340 of the famous 3DMark03.

“The only change in build 340 is the order of some instructions in the shaders or the registers they use. This means that new shaders are math1ematically equivalent with previous shaders. A GPU compiler should process the old and the new shader code basically with the same performance,” said Tero Sarkkinen, Executive Vice President of Sales and Marketing for Futuremark Corporation – the developer of 3DMark03 application.

He was indirectly confirmed by an ATI official yesterday, who said: “ATI has had a compiler since CATALYST 3.6. We did not have any problems with Futuremark’s changes.”

Discussion

Comments currently: 2
Discussion started: 11/14/03 05:38:37 AM
Latest comment: 11/14/03 05:43:45 AM

Add your Comment




Related news

Latest News

Thursday, May 23, 2013

3:40 pm | Nvidia Unveils GeForce GTX 780: GK110-Based Consumer Solution for $649. Nvidia’s Cut Down Titan LE Becomes GeForce GTX 780

Wednesday, May 22, 2013

11:59 pm | Be Quiet: All Current Power Supplies Are Ready for Core i “Haswell”. Be Quiet Claims Top-to-Bottom Compatibility of PSUs with New Intel Chips

11:51 pm | OCZ Partners With Netgear to Deliver Flash-Based Data Center Storage in a Box Functionality to SMBs. Leading OCZ Enterprise-Class Deneva 2 SSDs Now Qualified on Netgear's ReadyDATA 516 NAS Device

11:07 pm | Half of the World’s Population Will Be Covered by 4G/LTE Networks by 2018 - Research. More Than 1 in 2 People Will Be Covered by 4G/LTE-FDD by 2018

9:38 pm | Sony Starts Manufacturing of PlayStation 3 in Brazil. Sony Begins to Make PS3 Game Consoles in Latin America

9:11 pm | Nvidia Grid Unleashes Graphics for Virtualized Desktops. Nvidia and Citrix Commercializes Grid Technology for Virtualized Desktops

8:57 pm | MIT Scientists Mix Graphene with Hexagonal Boron Nitride to Create New Material for Computer Chips. Researchers Create New Material for Semiconductors

8:43 pm | Intel Can Enable a Successful $200 PC in the Age of the Media Tablet – Analysts. Market Observers Mull Viability of $200 PCs on Current Market

8:09 pm | Microsoft Not Worried About Xbox One’s Lack of Backwards Compatibility, Vows Big Xbox 360 Announcement at E3. Microsoft Believes Xbox One Will Not Require Games of Xbox 360

7:52 pm | Asrock’s A-Style Mainboards Set to Be Waterproof. Asrock’s New Intel 8-Series Mainboards to Feature Conformal Coating

7:35 pm | Nvidia Announces PhysX and APEX Support for Microsoft Xbox One. Microsoft Xbox One Games to Use PhysX and APEX