News
 

Bookmark and Share

(0) 

NVIDIA said its third quarter fiscal year 2005 results were boosted by great acceptance of the GeForce 6800-series of graphics processors, despite shortages of such products that were a result of unexpectedly high demand on high-end graphics products.

For the third quarter of fiscal 2005, revenue was $515.6 million, compared to $486.1 million for the third quarter of fiscal 2004. Net income for the third quarter of fiscal 2005 was $25.9 million, or $0.15 per diluted share, compared to net income of $6.4 million, or $0.04 per diluted share, for the third quarter of fiscal 2004, an increase of over 300%. Gross margin was also up to 32.3%.

“What we’ve seen in PC graphics this year is record demand on performance segments. It is partly because this [GeForce 6] was a new architecture and partly because there are so many great games are coming out,” said Jen-Hsun Huang, NVIDIA’s CEO.

Leading analyst firms, such as Needham & Company, estimate that that 40% of revenue came from sales of desktop GPUs, roughly 6.5% were received from advanced memory supplied with high-end graphics processing units, 15% were got for workstation graphics products, about 8% came from mobile graphics chips, 20% of earnings came from Microsoft’s Xbox products, nForce revenues accounted for 6.8 of all, sales of handheld products achieved 2.4% of the revenue.

NVIDIA expects revenues to remain relatively flat in Q4 FY2005. The company forecasted Xbox components’ sales to decline in the upcoming quarter, but expects its mainstream and high-end products to gain market share.

Discussion

Comments currently: 0

Add your Comment




Related news

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month