Bookmark and Share


The so-long awaited first person 3D shooter, Half-Life 2, has finally been released. In the nearest future we are going to have a new article devoted to the details and most indepth benchmarking of the whole bunch of graphics accelerators in this new game. However, already today we are ready to offer you a brief report about the major performance achievements of the contemporary graphics products in this game.

Right now these are the data obtained not from our own lab. These results were provided by ATI Technologies, as they are especially proud of their solutions’ performance in this 3D shooter. Below you can see a few most interesting slider from ATI’s presentation, we have just received from ATI’s representatives.

In the nearest future we would be glad to offer you a detailed article about all contemporary graphics cards tests in Half-Life 2, carried out in our own video laboratory.

So, stay tuned!


Comments currently: 14
Discussion started: 11/16/04 02:34:30 PM
Latest comment: 11/21/04 10:45:40 AM


Sorry not at all believing the performance differential they are showing between the 6800 ultra and the X800XT, just as I don't buy it when you reverse those numbers in some other benchmark.

But oh well.

Either card performs superbly in a system - people ought to be out having fun with whichever they chose...
0 0 [Posted by:  | Date: 11/16/04 09:33:47 PM]

> Doom3 runs what FP12, FP16?

Doom's shaders are programmed with the fastest flag which will mean they should use FP16 (although it is up to the driver and early drivers used FP32).

These benchmarks show what xbit showed earlier with the preview, ATI runs HL2 better at high resolution/AA settings. In xbit's engine stress test preview at medium settings it was a tie and low settings the nv4x won. I assume this is still the case as they only showed the high resolution settings xbit already showed ATI winning in.

So we've just got marketting here, not news.
0 0 [Posted by:  | Date: 11/17/04 09:12:38 AM]


Add your Comment

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month