Bookmark and Share


ASUSTeK Computer has decided not to launch its dual-chip graphics cards featuring two GeForce 6800-series chips in the light of NVIDIA GeForce 7800 GTX launch, the company’s representatives told X-bit labs.

During the launch of the GeForce 7800 GTX a representative for ASUSTeK told that the company no longer has plans to commercially launch its dual-chip GeForce 6800-series product. Instead, the company is looking forward to utilize two GeForce 7800-series chips on a single graphics card targeted for hardcore enthusiasts. The cancellation of the project is suggested to be the launch of the new-generation GeForce 7800 GTX graphics processing units.

Earlier this year ASUS demonstrated a prototype of a graphics card featuring two NVIDIA GeForce 6800 Ultra graphics processors, in addition, the company also indicated plans to make dual NVIDIA GeForce 6600 GT graphics cards.

ASUSTeK’s EN6800-series Dual prototypes featured two either the GeForce  6800 GT or the GeForce 6800 Ultra graphics processing units which were connected to each other using NVIDIA’s multi-GPU technology branded SLI. Each GPU was equipped with 256MB of 256-bit GDDR3 memory.

According to a report, ASUS EN6800GT Dual was 1.7 times faster compared to a single-chip NVIDIA GeForce 6800 GT graphics card. With 32 pixel and 12 vertex processors, such graphics card might end up as a more powerful compared to the forthcoming single-chip products based on the code-named R520 and G70 visual processing units from ATI Technologies and NVIDIA Corp., graphics cards makers thought.

A disadvantage of a dual-chip GeForce 6800-series based graphics cards may be its sizes, as the print circuit board of the EN6800GT Dual is both longer and higher compared to typical graphics cards and may not fit into typical computer cases.


Comments currently: 15
Discussion started: 06/22/05 10:42:02 PM
Latest comment: 08/25/06 08:40:31 AM
Expand all threads | Collapse all threads


Products like high-end graphics cards are very much market-driven. The complexity and cost of producing a GPU has long ago surpassed that of a CPU, hence prices are gradually getting higher. Now we see $500+ for a single GPU. Making dual-chip cards is already a feast to a relatively small group of FPS crazy, and comes at much higher cost. While it's nice to imagine dual-chip cards in SLI (4 GPUs total), it's impractical because of the cost. How many would afford $2000 for a gamer's accelerator?

While SLI is an interesting tech, it holds less relevancy today. In the past days of 3Dfx, a single GPU was not enough to stay playable in all games in all resolutions. Hence dual card/chip solutions could be easily justified. However, currently a single GPU is all it takes to run anything at any resolution. Why spend on dual?
0 0 [Posted by:  | Date: 06/24/05 08:42:55 AM]
- collapse thread

there was talk of 16x antialiasing modes with 7800gtx and SLI so i guess it starts to become more of visual quality than fps craze wich is a good thing :)

nobody will really notice if you got 100 fps or 200 fps, but if you can max your eye candy settings and still get 75-100 fps thats more what im willing to pay extra for.
0 0 [Posted by:  | Date: 06/25/05 03:10:19 AM]


Add your Comment

Related news

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month