Bookmark and Share


The year 2006 along with the forthcoming graphics application programming interface (API) from Microsoft is likely to become a milestone for the whole computer graphics industry, or, at least, designers of visual processing units (VPUs) say so.

“2006 year is going to be a milestone year for the entire graphics industry,” said Nadeem Mohammad of S3 Graphics in an interview with X-bit labs

The representative for S3 Graphics seems to be correct, as next year Microsoft plans to release its new API that will unleash further boundaries for programmable pixel and vertex shaders and will unify them, making it easier for developers to program. Since the introduction in 2001, pixel and vertex shaders used totally different commands. One of the outcomes of such shift is introduction of graphics processors with unified pixel and vertex processors by market leaders ATI Technologies and NVIDIA Corp. But S3 Graphics says it had investigated such a possibility before the next-generation API specs were even thought about.

“This architecture for this new [Destination] generation has been in development quite a while, originally as part of our advance research group. This was well before any engagement in Microsoft on the DirectX 10 specification. I cannot comment on any of the features or specification of this product family. I will say that I am personally very excited about this design – it will have features and capabilities which I have dreamed about since my first work on graphics processors back in 1987!” Mr. Mohammad said.

Both ATI Technologies and NVIDIA Corp. agree that the future architectures should have unified pixel and vertex processors (even though in the past the latter was sceptical about the technology), which will spur further innovation in their functionality and catalyze development of more photorealistic games. But NVIDIA says that development of a graphics processor with load balancing between pixel and vertex shaders requires very good knowledge about balancing of performance so that there were not competition for the resources within the chip.


Comments currently: 0

Add your Comment

Related news

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month