News
 

Bookmark and Share

(31) 

Microsoft Corp., the world’s largest maker of software, will not release next-generation graphics application programming interface (API) called DirectX 10 for the currently shipping Windows XP operating system (OS), instead, the company will keep the new API strictly for the forthcoming Windows Vista OS, despite earlier assumptions about DirectX 10 for the XP.

During a DirectX 10-related event in London, UK, Richard Huddy, ATI Technologies’ software developers relations chief, said that Microsoft’s Vista will integrate DirectX 10 and DirectX 9 APIs for different types of hardware, but the current Windows XP will not get DirectX 10 support, as suggested some rumours earlier. For end users this means that to get the most advantages of the new-generation graphics processing units (GPUs), the new OS will be required.

Both ATI Technologies and Nvidia Corp. planned to release hardware that supports DirectX 10 capabilities as early as in the second half 2006, however, if there will be no API, which unveils the features of the hardware, the companies may reconsider their plans.

Microsoft Windows Vista is expected to be available in very early 2007.

DirectX 10 API, which is also referred to as Windows Graphics Foundation 2.0, solves numerous performance-related problems, particularly, it shrinks overhead time spent by API and driver on execution. Additionally, ATI says its first DirectX 10 graphics processor – code-named R600 – will have unified shader micro-architecture, which will allow to boost performance even further compared to currently existing micro-architectures and . The performance improvements are conditioned by a special built-in arbiter processor, which will “tailor” rendering of every frame across the 64 unified shader pipelines. Such an approach, according to ATI, allows to utilize all execution engines within the chip, while in traditional architectures – where pixel shaders and vertex shaders are calculated by dedicated units – some of the arithmetic processors may stand idle waiting for others to complete their tasks.

Microsoft Corp., who develops DirectX API collaboratively with companies like ATI and Nvidia, did not comment on the news-story.

Discussion

Comments currently: 31
Discussion started: 05/25/06 12:47:25 PM
Latest comment: 11/06/07 05:15:31 AM

Add your Comment




Related news

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month