News
 

Bookmark and Share

(11) 

John Carmack, the lead programmer of id Software and the man behind popular Doom and Quake titles, said he would not like to jump to DirectX 10 hardware, but would rather concentrate on his primary development platform – the Xbox 360 game console.

“Personally, I wouldn’t jump at something like DX10 right now. I would let things settle out a little bit and wait until there’s a really strong need for it,” Mr. Carmack said in an interview with Game Informer Magazine.

This is not the first time when Mr. Carmack takes Microsoft Xbox 360 side, as it is easier to develop new games for the consoles. Mr. Carmack said that graphics cards drivers have been a big headache for him and it became more complicated to determine real performance of application because of multiply “layers of abstraction on the PC”. The lead programmer of id Software called Xbox 360’s more direct approach “refreshing” and even praised Microsoft’s development environment “as easily the best of any of the consoles, thanks to the company's background as a software provider”.

“I especially like the work I’m doing on the [Xbox] 360, and it’s probably the best graphics API as far as a sensibly designed thing that I’ve worked with,” he said.

While from commercial perspective reluctance to develop for the latest DirectX 10 hardware – which is currently not available widely – may be considered as logical, from the technology standpoint stagnation may transform into creation of game titles that are outdated on arrival. The vast majority of graphics cards installed inside gamers’ personal computers are compatible with DirectX 9, and Xbox 360’s application programming interface has similar feature-set.

But while it may be dangerous to rely next-generation titles on current generation hardware, visually advanced games may not necessarily become the most popular too. For instance, Far Cry game was objectively more visually attractive than Doom III or Half-Life 2, but the latter two were far more popular.

Discussion

Comments currently: 11
Discussion started: 01/16/07 02:01:24 AM
Latest comment: 04/14/07 06:00:08 AM

[1-1]

1. 
Not like we've seen a lot of titles made by him these past years.
this guy is becoming more and more lazy and sold out every days it seems... anything he talks about includes "xbox360" nowaday
0 0 [Posted by:  | Date: 01/16/07 02:01:25 AM]
Reply

[1-1]

Add your Comment




Related news

Latest News

Friday, May 24, 2013

6:09 pm | Second-Generation Kinect Sensor for Windows Due in 2014 – Microsoft. Microsoft Discloses Additional Details About Kinect 2

4:24 pm | New Technique May Open Up an Era of Atomic-Scale Semiconductor Devices. Atom-Scale Semiconductor Devices May Be Incoming, Thanks to New Researchers

Thursday, May 23, 2013

11:30 pm | Kinect Support Is Not Mandatory for Xbox One Video Games – Microsoft. Microsoft Will Not Require Compulsory Support of Kinect from Xbox One Games

11:20 pm | Thermaltake Publishes List of PSUs Compatible with Intel Cori i “Haswell” Chips. 20 PSUs from Thermaltake Are Compatible with Next-Gen Intel Chips

11:10 pm | European Amazon Stores Start to List Xbox One with €599 Price-Tag. Microsoft Xbox One May Cost €599 in Europe, If First Listings Are Correct

9:28 pm | Apple to Assemble Macs in Texas, Set to Manufacture Parts Across the U.S. Apple’s Plan to Move Production Back to U.S. Gets Shape

9:12 pm | Microsoft Confident in Lack of Quality Issues with Xbox One Hardware. Microsoft Vows Xbox One Will Not Have RROD-Like Issues

8:52 pm | AMD Officially Launches New-Generation APUs for Mobile Applications [UPDATED]. AMD Introduces Kabini, Temash and Richland Accelerated Processing Units

6:51 pm | OCZ Reveals Vertex 450 Solid-State Drives: High-End Performance at Mainstream Prices. OCZ Introduces New SSDs Based on Indilinx Barefoot 3 Controller

3:40 pm | Nvidia Unveils GeForce GTX 780: GK110-Based Consumer Solution for $649. Nvidia’s Cut Down Titan LE Becomes GeForce GTX 780