News
 

Bookmark and Share

(0) 

In a bid to further differentiate itself from other suppliers of Nvidia GeForce-based graphics cards by providing its customers with service not available from other companies, EVGA Corp. has started to offer the so-called EVGA SLI Enhancement Patch which forces multi-GPU SLI technology activation even if the mode is not supported by Nvidia itself.

New video game titles are released pretty often, but both ATI, graphics products group of Advanced Micro Devices, and Nvidia spend quite some time verifying that the particular title works correctly while being rendered by two or more graphics processing units (GPUs). As a result, owners of multi-chip graphics cards or multi-GPU graphics sub-systems need to wait till chip developers enable their respective CrossFireX or SLI technology in order to realize benefits of their expensive graphics accelerators.

EVGA SLI Enhancement Patch overrides driver settings and enables SLI mode on the newest titles for Nvidia GeForce multi-chip setups. The patch simply forces AFR mode by making the driver to recognize an “unknown” game as a “known” one and work in accordance to appropriate profile setting. Obviously, the company does not guarantee rock-solid stability of operating, but for hardcore gamers this may not be important.

The first version of EVGA SLI Enhancement Pack supports Nvidia Forceware 182.05 drivers and enables multi-GPU mode in Burnout Paradise as well as Necrovision demo version. The company said it would update the utility in 24 hours upon the release of "a new game". How the company intends to determine titles that need to be supported is unknown.

Tags: EVGA, SLI, Nvidia, Geforce

Discussion

Comments currently: 0

Add your Comment




Related news

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month