News
 

Bookmark and Share

(0) 

Nvidia Corp. unveiled at Siggraph conference the industry’s first interactive ray-tracing engine that utilizes graphics processing units (GPUs). The Optix engine is aimed at professional applications and is currently compatible with Nvidia’s Quadro FX professional graphics solutions. Potentially, this means that applications based on the engine will also have limited compatibility.

Nvidia Optix engine is a programmable ray tracing pipeline enabling software developers to easily bring new levels of realism to their applications using traditional C programming. According to the developer, the Optix engine greatly accelerates the ray tracing used across a spectrum of disciplines, including: photorealistic rendering, automotive styling, acoustical design, optics simulation, volume calculations and radiation research. Application developers may use the Optix engine to redefine what’s possible for designers, engineers and researchers.

At present ray tracing engines rely in central processing units and a lot of them are not intended to be interactive, but are tailored to provide the best possible image quality. Nvidia’s Optix is an interactive engine that uses GPUs, thus, may be potentially faster than competing ray tracing engines available today.

Currently Nvidia’s engine is only aimed at professional applications, not video games, hence, the company decided to limit compatibility of its Optix to Quadro FX GPUs. It remains to be seen whether developers of non-proprietary professional graphics software attempt to utilize proprietary ray tracing engine with limited hardware compatibility.

Nvidia Optix engine will be available in fall 2009.

Tags: Nvidia, Quadro, Geforce, GPGPU

Discussion

Comments currently: 0

Add your Comment




Related news

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month