News
 

Bookmark and Share

(7) 

3DMark benchmarks from Futuremark have become very important tools for measuring performance of graphics processors and gaming PCs. For many, 3DMark score is the main factor when choosing hardware. Unfortunately, historically 3DMark did not use the latest technologies extensively. But the things are going to change with the next version of the benchmarking suite.

“Our 3DMark team is working on some seriously awesome DX11 stuff. It looks great, and that focus and investment in the latest graphics tech has benefits for the game studio too,” said Jukka Mäkinen, chief executive officer of Futuremark, in an interview with ComputerAndVideoGames web-site. Meanwhile, according to the BrightSideOfNews web-site, Futuremark has decided to make its next-generation 3DMark exclusive for DirectX 11 application programming interface (API), a move that clearly points to potentially very high popularity of the new API.

Traditionally, Futuremark did not implement too many new technologies into its 3DMark benchmarks. For example, 3DMark03 merely used DirectX 9.0, whereas 3DMark Vantage did not use a lot of DirectX 10 technologies. However, it looks like in case of DirectX 11 the approach will be changed and the new benchmark will only be aimed at DirectX 11 hardware.

“Over the last decade, graphics processors supporting each new version of DirectX have achieved high volume shipments earlier in their life cycles than their predecessors. Our forecast is that DirectX 11 capable GPUs will continue this trend with the fastest transition between technologies ever, resulting in shipments surpassing DirectX 10 GPUs in 2010,” said Dean McCarron, the principal of Mercury Research, late last year in a report.

By present ATI, graphics business unit of Advanced Micro Devices, has already transitioned its lineup of graphics processing units (GPUs) to DirectX 11 chips. However, Nvidia Corp. yet has to start shipping its own DX11 graphics processors. Unless both companies ship DirectX 11 GPUs, the transition will only get slower.

Tags: Futuremark, 3DMark, DirectX, ATI, Nvidia, Evergreen, Fermi, Geforce, Radeon

Discussion

Comments currently: 7
Discussion started: 03/16/10 06:43:52 PM
Latest comment: 03/19/10 04:03:27 AM
Expand all threads | Collapse all threads

[1-4]

1. 
sorry but their benchmark went downhill since 3dmark05.
0 0 [Posted by: 3Dkiller  | Date: 03/16/10 06:43:52 PM]
Reply
- collapse thread

 
Going downhill wasn't their fault. It was mostly due to vendor driver 'optimizations' aka cheating that made it unreliable indicator of performance. 3D mark need to have strong stance on this.
0 0 [Posted by: annihilatorx  | Date: 03/19/10 04:03:27 AM]
Reply

2. 
X-bit Labs, Anton Shilov wrote:
3DMark03 merely used DirectX 9.0

It was only DirectX 9.0b or c during the time 3dMark03 was released. It couldn't take advantage of anything more than that since nothing else was released then. Poor example. The video cards during that time were the GeForce FX5950 Ultra and ATi Radeon 9800 XT. Both were DX9.0c cards.
0 0 [Posted by: MonkRX  | Date: 03/16/10 09:40:21 PM]
Reply
- collapse thread

 
Well, 3DMark03 was released in February '03, several weeks before the release of the GeForce FX 5800 (NV30), which supported Shader Model 2.0a. At the time, ATI's hardware - Radeon 9700/9500 - supported SM2.0. In 2004 Nvidia released its GeForce 6 that supported SM3.0, whereas ATI launched its Radeon X800, which features SM2.0b.

3DMark03 featured 4 game tests:

GT1 used vertex shaders 1.1 + T&L.
GT2 used pixel shaders 1.1/1.4 + stencil shadows + vs 1.1.
GT3 used used pixel shaders 1.1/1.4 + stencil shadows + vs 1.1.
GT4 was the only test that utilized SM2.0 PS and VS for limited amount of operations.
0 0 [Posted by:  | Date: 03/17/10 05:27:31 PM]
Reply

3. 
well makes more sense for crytek to make a benchmark than futuremark

lets hope they will, the demo things from the cryengine 3 trailer is epic
http://www.youtube.com/watch?v=1Kvl31g77Z8

like the head and the girl that runs in the woods
0 0 [Posted by: wiak  | Date: 03/17/10 01:42:06 AM]
Reply
- collapse thread

 
Nothing epic to me. Looks more like an updated CryEngine 2 and some extra polys added. I hope it scales better than the last engine...
0 0 [Posted by: TAViX  | Date: 03/17/10 03:22:09 AM]
Reply

4. 
@ MonkRX,neither the 58/5900 or the 97/9800 supported 9.0c just up to b. and in reality the fx couldn't even do that.

signed up just to say that.
0 0 [Posted by: Geforcepat  | Date: 03/17/10 01:52:10 PM]
Reply

[1-4]

Add your Comment




Related news

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month