Sales of Nvidia Corp. dropped across-the-board in the fourth quarter of its fiscal 2012 (ended January 29, 2012) due to supply constraints of hard drives, expectations for better professional solutions and decline of demand for Tegra 2 system-on-chip. For the whole year, Nvidia's revenue grew 12.8% thanks to major increases of consumer Tegra products and stable shipments of GeForce and Quadro/Tesla lines.
Nvidia's revenue for the fourth quarter of fiscal 2012 was $953.2 million, down 10.6% from the prior quarter, and up 7.5% from $886.4 million in the same period a year earlier. Net income per quarter decreased to $116 million.
Sales of GeForce graphics processing units (+ memory, chipsets, etc.) accounted for 65.2% of revenue; Nvidia's professional business that comprises of Tesla and Quadro product lines accounted for 23.27% of the company's sales; revenues of consumer products business unit (which sells Tegra and Icera products as well as collects royalties from game console makers) were down to $109.8 million, which is 11.5% of revenue.
Nvidia's revenue for fiscal 2012 was up 12.8% to $3.9979 billion, net income of the company increased to $581.1 million. The 12.8% of increase was largely attributable to significant growth in Nvidia's consumer products business, 199.2% over the prior fiscal year.
GPU business unit earned 63.6% of revenue in fiscal 2012, professional solutions business unit's sales accounted for 21.6% of revenue and consumer products unit accounted for 14.8% of revenue. Excluding chipset product revenue, Nvidia's consumer GPU business grew 27.4% over the prior fiscal year.
"I am pleased with our achievements last year. Our GPU business grew sharply. With the success of Tegra, we established our position in the mobile market. We expect continued growth ahead, as Tegra 3 powers a new wave of quad-core super phones and Kepler, our next-generation GPU architecture, sets new standards in visual and parallel computing," said Jen-Hsun Huang, president and chief executive officer of Nvidia.