EA Digital Illusions Creative Entertainment AB (EA DICE), an Electronic Arts’ wholly owned video game and video game engine developer, has confirmed on multiple pages of its web-sites that the company is not only working on Frostbite 3 engine for major video game platforms, but also on Frostbite Go engine for major mobile platforms.
The official history of Frostbite engine claims that one of DICE’s “most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbite’s proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms”. The engine is developed in Stockholm, Sweden, by a dedicated group of developers, according to the official description of DICE team sites.
Frostbite 2 engine was used for different genres of games, including such titles as Battlefield 3, Need for Speed: The Run, Medal of Horor: Warfighter and some other titles. Frostbite 3 will be used by Battlefield 4, Dragon Age III: Inquisition and numerous forthcoming games. According to the official description of Frostbite engines in general, “runtime in Frostbite supports a highly scalable model in order to appeal to the diverse array of platforms available on today’s market”. Efficiency in Frostbite’s “runtime memory and runtime performance are both key factors to enabling code and data systems to deploy content to diverse targets from Xbox 360 and PlayStation 4 to iOS and Android”.
The addition of Frostbite Go-related information was noticed by a member of NeoGaf forums. Considering the fact that the EA DICE already mentions support of PlayStation 4 by Frostbite, the company added mentions of Frostbite Go for Apple iOS and Google Android relatively recently.
The Frostbite Go engine will power the forthcoming mobile installments of next-generation mobile games by Electronic Arts studios. While Frostbite is used exclusively by EA and is not available for third parties, the Frostbite Go will most likely serve the same purpose as Unity and Unreal Engine for other developers: speed up adoption of content for various platforms from Apple iOS to next-generation video game consoles to high-end PCs.