News
 

Bookmark and Share

(4) 

Nvidia Corp. on Thursday reported financial results for the second quarter of fiscal 2014, ended July 28, 2013. The company posted a sequential increase in sales, but a decrease year-over-year, mainly because extremely poor results demonstrated by Tegra business unit. Nonetheless, Nvidia can celebrate significant boost in sales of various graphics processing units.

"The GPU business continued to grow, driving our fourth consecutive quarter of record margins. We also began shipping GRID virtualized graphics, which puts the power of Nvidia GPUs into the datacenter. We look forward to a strong second half, with new Tegra 4 devices coming to market, Shield moving beyond the U.S. and broader sampling of project Logan, our next-generation Tegra processor, which brings Kepler, the world's most advanced GPU, to mobile," said Jen-Hsun Huang, president and chief executive officer of Nvidia.

Nvidia’s GPU business had revenue of $858.6 million, up 9.3% sequentially and up 7.5% year over year. These increases reflect strengthening of the company’s GPU business, with gains in desktop, workstation and server, offset by a slight decrease in notebook GPU revenue.

Nvidia no longer provides precise revenue split between consumer and professional products, so it is impossible to reveal how exactly the GeForce-branded solutions performed during the quarter. In desktop, GeForce GPU revenue increased 13.8% sequentially and 3.9% year on year on strong demand and a richer product mix, particularly in high-end price segments, according to Nvidia. Given that the company launched a number of new desktop offerings in the second quarter, the firm could easily gain sales. In notebook GPUs, revenue decreased 3.6% sequentially and 1.7% year on year, due to lower unit shipments.

In workstation, Quadro GPU revenue increased 8.5% sequentially and 14.3% year on year. In server, Tesla GPU revenue increased 25.3% sequentially and 127.5% year on year. The increases in Quadro and Tesla revenue were fueled by our newly introduced Kepler-based products, now offered top-to-bottom for enterprise customers, the company said.

For the quarter, Nvidia posted revenue of $977.2 million, net income of $96.4 million, or $0.16 per diluted share as well as record gross margins of 55.8%.

For the third quarter of fiscal 2014 the company expects revenue of around $1.050 billion 2%, operating expenses of approximately $460 million and gross margins at 56% - 56.3%.

Tags: Nvidia, Geforce, Quadro, Tesla, Kepler, Business

Discussion

Comments currently: 4
Discussion started: 08/09/13 02:52:00 PM
Latest comment: 08/12/13 12:15:09 AM
Expand all threads | Collapse all threads

[1-2]

1. 
Time to upgrade from my 7600's!
0 0 [Posted by: Jeffrey Williams  | Date: 08/09/13 02:52:00 PM]
Reply

2. 
Trying to talk the business up, in the face of huge future losses?
AMD has basically cornered the market and NVIDIA's sales will drop, let's wait for the next report before buying shares.
Let's face it, they themselves admit the notebook market is down for them, desktop market sales MIGHT pick up.
Desktops sales are miniscule compared to the growing notebook market, so even if sales do pick up in that segment, it will not increase overall revenue for them.
0 2 [Posted by: caring1  | Date: 08/10/13 02:45:16 PM]
Reply
- collapse thread

 
They increased market share in notebook and desktop at AMD's expense.. Notebook revenue declined NOT because of market share loss but because the Overall PC market has declined. AMD has little except very low margin console chips. Nvidia pro and GPGPU divisions are growing and dominating. Can't you read a quarterly report yet?
1 1 [Posted by: beck2448  | Date: 08/11/13 09:21:54 AM]
Reply
 
Yes, I can.
Thanks for your concern.
0 1 [Posted by: caring1  | Date: 08/12/13 12:15:09 AM]
Reply

[1-2]

Add your Comment




Related news

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month