NVIDIA’s New Driver Tips 512MB Graphics Cards

Graphics Cards with Large Frame-Buffers May be Around the Corner

by Anton Shilov
11/09/2004 | 11:08 PM

NVIDIA’s driver for graphics processing units released hours ago supports graphics cards with 512MB frame-buffer, it transpired. While currently there are no graphics cards with that lot of memory onboard, they are likely to be available in future and it may appear that in not too-distant-future.


ForceWare 66.93 drivers released on the 9th of November, 2004, correct certain bugs, are designed to improve performance in 3D applications and also enable NVIDIA’s programmable video processor. Additionally, the new drivers contain a number of enhancements, such as support for GeForce 6600, GeForce 6600 GT, and GeForce 6200, SLI multi-GPU configurations, HDTV use over DVI connectors, advanced DVI timing on all GeForce 6 series GPUs, 512 MB frame buffer GPUs and some more capabilities.

Currently there are no graphics cards with 512MB frame-buffer aimed at consumers. Only professional graphics cards, such as certain versions of NVIDIA Quadro, sport 512MB frame-buffer. It is not clear whether it is enough cost-effective for graphics chips designers to vow for 512MB graphics cards, as GDDR3 memory currently used on high-end graphics products is pretty expensive.

NVIDIA’s new ForceWare drivers does not support any new GPUs, such as code-named NV50, NV47 and NV48. Therefore, upcoming 512MB graphics cards may be based on current generation of graphics processing units.

Leading developers of graphics processors, such as NVIDIA Corp. and ATI Technologies, usually tend to double the amount of on-board memory on high-end graphics products every 12 to 18 months. More on-board memory allows graphics cards to store more textures near the graphics chip, which in some cases improves performance, as the processor does not have to pump the data it needs from system memory via AGP or PCI Express bus. However, the first generation of graphics cards that feature doubled amount of memory compared to predecessors usually do not make much use of this advantage because contemporary games are developed with lower amount of graphics memory in mind, while the future titles require visual processing units with higher computing power.

The first graphics cards with 256MB of memory for consumers were released in mid-2003 along with the GeForce FX 5900 Ultra and RADEON 9800 PRO 256MB products. Currently even entry-level offerings feature 256MB of relatively slow memory. Besides technology-related reasons to put more memory onboard, there is a marketing reason for that – a lot of end-users tend to get graphics card with more graphics random access memory hoping to get higher speed.

NVIDIA Corp. officials did not comment on the story. X-bit labs polled representatives for NVIDIA, NVIDIA’s add-in-card partners, ATI Technologies and ATI’s add-in-card partners. While the majority declined to comment, some of ATI’s partners said 512MB boards would emerge only when it is economically feasible to make such products.