by Anton Shilov
05/16/2010 | 05:13 AM
The hype cycle is beginning to turn on stereo-3D, as the first products are hitting the market and broadcast coverage is starting. Debates are beginning to rage on the problems and health risks of stereo-3D, and indeed whether 3D adds anything at all to the movie experience. Nevertheless, it does add immersion experience to video games.
“Many of these problems are caused by trying to shoe-horn the wide variety of visual cues into depth perception solely by stereoscopy. Those contradictions are understood to cause eyestrain. However, source material that is computer-generated does not have such problems and can be pre-compensated,” said Paul Gray – director of European TV research at DisplaySearch.
The noise from the Hollywood PR machine has, according to the analyst, distracted the public from the quieter revolution in CGI (computer generated images) movies and especially gaming. Gaming is immersive which plays to 3D’s strengths, and to me as a non-gamer the added perception from 3D has made it far easier and more natural to play, the analyst indicated. Stereo-3D driving games allow me to sense my position on the road in a natural way, for example. Furthermore, gaming is much more a solitary activity, so obstacles like glasses compatibility are much less significant, asserts Mr. Gray.
The sheer cost of producing good quality movies in 3D will always inhibit their availability – let alone ordinary broadcast TV which works on a fraction of the budget per minute of final content. However, 3D can be built into the creation of games, since they inherently work in a virtual model of solid space.
“So after an initial investment, my guess is that producing 3D games would incur a significantly lower on-cost per game than movies. Therefore, we should look more towards gaming to be the driver of 3D,” concluded the DisplaySearch analyst.