by Anton Shilov
08/08/2011 | 07:09 PM
The Khronos Group on Monday announced the immediate release of the OpenGL 4.2 specification. The OpenGL 4.2 specification brings new features that extend functionality available to developers and enables increased application performance to the widely adopted cross-platform 2D and 3D graphics API (application programming interface).
“OpenGL 4.2 has integrated feedback from developers that are shipping significant OpenGL-based applications and games, making for a faster, more capable API which will continue to evolve to meet market needs," said Barthold Lichtenbelt, working group chair of the OpenGL ARB and director of Tegra graphics at Nvidia.
The OpenGL 4.2 specification has been defined by the OpenGL ARB (architecture review board) working group at Khronos, and includes the GLSL 4.20 update to the OpenGL shading language. New functionality in the OpenGL 4.2 specification includes:
Nvidia has already released production OpenGL 4.2 drivers today, enabling developers to immediately leverage this new functionality on Nvidia GPUs. AMD plans to release our OpenGL 4.2 beta drivers with the publication of the OpenGL 4.2 specification
“AMD strongly supports industry standards and congratulates the Khronos Group on their success in the rapid evolution of OpenGL and its other open standards that enable brilliant computing experiences," said Ben Bar-Haim, corporate vice president of AMD software development.