ARM Announces Second-Generation Mali-T600 Graphics Processing Units

ARM Unveils Mali-T624, T-628 and T-678 GPUs

by Anton Shilov
08/06/2012 | 09:30 PM

ARM on Monday announced the second generation of the ARM Mali-T600 series graphics processing units (GPUs), providing improved user experience for tablets, smartphones and smart-TVs. Each of the products features a 50% performance increase and are the first to include adaptive scalable texture compression (ASTC) technology, which optimizes GPU performance and increases battery life in devices.

 

Based on the Mali Midgard architecture, the second generation of the Mali-T600 Series comprises three GPUs - the Mali-T624, Mali-T628 and Mali-T678. Each product has been tuned to provide optimal performance and energy-efficiency for different end devices. The Mali-T624 and Mali-T628 products provide graphics and GPU compute to smartphones and smart-TVs, while the Mali-T678 has been optimized to address the demands of the rapidly growing tablet market. 

The Mali-T624 GPU offers scalability from one to four cores, whilst the Mali-T628 from one to eight cores provides up to twice the graphics and GPU compute performance of the Mali-T624, extending the graphics potential for smartphones and smart-TVs. The ARM Mali-T678 GPU offers the highest GPU compute performance available in the Mali-T600 Series of products, delivering a four-fold increase when compared with the Mali-T624 GPU through features such as increased ALU support.

ASTC supports a very wide range of pixel formats and bit rates, and enables significantly higher quality than most other formats currently in use. This allows the designer to use texture compression throughout the application, and to choose the optimal format and bit rate for each use case. This highly efficient texture compression standard reduces the already market-leading Mali GPU memory bandwidth and memory footprint even further, while extending mobile battery life. 

All products are designed to support such APIs as ; OpenGL ES 1.1, OpenGL ES 2.0, OpenGL ES 3.0, DirectX 11 FL 9_3, DirectX 11, OpenCL 1.1 full profile and Google Renderscript compute.

“People expect higher standards of visual computing on their smartphones, tablets and smart-TVs with seamless access to their digital world and personal content. GPU compute enables this as it increases the range of functions mobile devices can perform within the available battery life. ARM continues to focus on system-wide optimization by integrating market leading CPU and GPU technologies to drive both high performance and energy-efficiency,” said Pete Hutton, general manager of media processing division at ARM.