by Anton Shilov
08/07/2012 | 08:59 PM
The Khronos Group has announced the immediate release of the OpenGL ES 3.0 specification, bringing significant functionality and portability enhancements to the 3D graphics API that is used on the majority of the world’s smartphones and tablets. OpenGL ES 3.0 brings functionality from OpenGL 3.3 and 4.2 to the mobile platforms.
OpenGL ES 3.0 provides access to state-of-the-art graphics processing unit (GPU) functionality with portability across diverse mobile and embedded operating systems and platforms. Leading designers of mobile graphics processing units, including ARM Holdings, DMP, Imagination Technologies, HI, Nvidia Corp., Qualcomm and ZiiLabs plan to support then new API with their existing and future graphics technologies.
New functionality in the OpenGL ES 3.0 specification includes:
The OpenGL ES working group at Khronos expects to update the OpenGL ES adopter’s program to provide extensive conformance tests for OpenGL ES 3.0 within six months, enabling implementers of the specification to gain access to source code for conformance tests and to use the OpenGL ES trademark on products that pass the defined testing procedure. This ensures that conformant OpenGL ES implementations provide a reliable, cross-platform graphics programming platform.