by Anton Shilov
08/15/2012 | 11:29 AM
Although Nvidia Corp. introduced its cloud graphics solutions for gamers and professionals earlier year and even added appropriate hardware functionality into select graphics processing units (GPUs) based on Kepler architecture, the company does not expect cloud graphics processing technology to gain popularity in 2012, but projects ramp up in 2013.
"I think that we will see some shipments [of GeForce Grid and VGX] this year, but I would expect that most of these servers will go-to-market and ramp next year, in Q1 of next year. We have plenty to ship this year... I could use all the supplies for everything else, so we have plenty to do already," said Jen-Hsun Huang, chief executive officer of Nvidia, during a conference call with financial analysts.
Nvidia’s Grid and VGX cloud graphics processors enable gamer-grade or professional-grade graphics capabilities on absolutely any device, including desktops, laptops, tablets or even smartphones. Without doubts, cloud graphics processing technologies are among the most important technologies Nvidia has ever developed. However, it will take some time before they will be adopted by the mass market.
Nvidia VGX platform enables workers for the first time to access a GPU-accelerated desktop similar to a traditional local PC from any device (thin client, laptop, tablet or smartphone) regardless of its operating system, and enjoy a responsive experience for the full spectrum of applications previously only available on an office PC. The platform's manageability options and ultra-low latency remote display capabilities extend this convenience to those using 3D design and simulation tools, which had previously been too intensive for a virtualized desktop.
Nvidia GeForce Grid cloud gaming platform allows gaming-as-a-service providers to stream next-generation games to virtually any device with lower latency, while incurring lower operating costs, particularly related to energy usage. The key technologies powering the new platform are Nvidia GeForce Grid GPUs with dedicated ultra-low-latency streaming technology and cloud graphics software. Together, they fundamentally change the economics and experience of cloud gaming, enabling gaming-as-a-service providers to operate scalable data centers at costs that are in line with those of movie-streaming services. Gaikai will be the first Nvidia customer to adopt GeForce Grid
The first GeForce Grid graphics card will feature two GPUs each with its own encoder and 1536 stream processors. The boards enable providers to render highly complex games in the cloud and encode them on the GPU, rather than the CPU, allowing their servers to simultaneously run more game streams. Server power-consumption per game stream is reduced to about one-half that of previous implementations, an important metric for data centers.
Fast streaming technology reduces server latency to as little as 10 milliseconds by capturing and encoding a game frame in a single pass. The GeForce Grid platform uses fast-frame capture, concurrent rendering and single-pass encoding to achieve ultra-fast game streaming.