Several Leading Game Developers Adopt AMD’s Proprietary Mantle API

Cloud Imperium, Eidos-Montréal and Oxide Adopt AMD Mantle

by Anton Shilov
11/04/2013 | 11:20 PM

Advanced Micro Devices has announced three new game developer partnerships for Mantle, its proprietary graphics application programming interface. Cloud Imperium Games, Eidos-Montréal, a part of the Square Enix Group, and Oxide Games are the latest game developers to join AMD in optimizing the way PC games are developed to extract maximum performance from a modern AMD Radeon graphics cards.


“AMD is proud to play an instrumental role in transforming the world of game development with Mantle. With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players,” said Ritche Corpus, director of ISV gaming and alliances at AMD.

Mantle, a cross-platform application programming interface (that will only support Windows operating system initially) designed specifically for graphics processing units based on graphics core next (GCN) architecture, presenting a deeper level of hardware optimization. Being low-level API, Mantle can bypass all the bottlenecks modern PC/API architectures; according to AMD, Mantle enables nine times more draw calls per second than DirectX and OpenGL thanks to lower CPU overhead. AMD and EA/DICE announced a Mantle renderer for the forthcoming Battlefield 4 game in December, 2013. Mantle will be detailed further at the AMD Developer Summit, APU13, taking place in November.

Cloud Imperium Games is currently developing Star Citizen, the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.

"AMD's Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API. Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today’s gaming hardware will be ready to deliver it," said Chris Roberts, chief executive officer of Cloud Imperium Games.

Eidos-Montréal is the studio behind Thief, an upcoming first-person stealth adventure set for release in February 2014.

“Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance. Because of this, Mantle is one of the most important changes to PC graphics in many years,” said David Anfossi, studio head of Eidos-Montréal.

Helmed by industry veterans, Oxide Games is designing the new “Nitrous” engine for 64-bit, multi-core processors.

“AMD’s Mantle technology lets us get more out of the hardware than any other solution available. Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead,” said Dan Baker, co-founder of Oxide Games.