Bookmark and Share


Samsung Electronics, the world’s largest producer of memory, presented at the International Solid-State Circuits Conference (ISSCC) its new GDDR4 memory chips that operate at about 40% higher speed than the GDDR4 was initially estimated to, but uses more power.

The experimental 512Mb GDDR4 memory chips from Samsung were produced using 80nm process technology and were designed for power supply voltage of 1.4V – 2.1V, reports PC Watch web-site. The data rate of 4Gb/s (4 gigabit per second, or 4GHz) was achieved with devices operating at 2.0V, which is higher than Samsung’s current-generation GDDR4 chips that can function at up to 1.9V officially.

GDDR4 memory at 4.0GHz delivers bandwidth of 16GB/s and if such chips were used in today’s graphics cards that have 256-bit memory bus, this would result in peak data bandwidth of 128GB/s, two times more than the ATI Radeon X1950 XTX (the only graphics card on the market that uses GDDR4) can offer. For tomorrow’s graphics boards that will have 512-bit memory access Samsung’s new chips would give peak memory bandwidth of 256GB/s, which is nearly three times more than 86.4GB/s that the currently highest-performance graphics card – Nvidia GeForce 8800 GTX – has.

Originally it was estimated that GDDR4 would scale to about 2.8GHz in 2007 and in 2008 the GDDR5 would kick off at 3.5GHz to reach 4GHz speeds in 2009. However, Samsung’s new chips may cause the industry to revise technology roadmap, especially keeping in mind that Samsung has been able to clock the GDDR4 at 3.20GHz about a year ago.

Samsung did not unveil when it would produce the new memory components, but it should not be expected that the new chips will power the products due in 2007 or early 2008. Samsung produced its first working 3.20GHz GDDR4 samples in mid-February, 2006, and initiated production of GDDR4 devices capable of working at 2.40GHz in early July. But so far no commercial graphics card can clock memory even at 2.40GHz, not talking about 3.20GHz due to print-circuit board design restrictions.


Comments currently: 6
Discussion started: 02/21/07 02:55:17 PM
Latest comment: 02/26/07 03:57:47 AM
Expand all threads | Collapse all threads


I remember the day when GDDR 3 was just coming out, and thought that those clock speed s were madness.

My question is: Can GDDR memory be addopted to work with x86 CPU's?
0 0 [Posted by:  | Date: 02/21/07 02:55:17 PM]
- collapse thread

To add on to my previous reply, speed for the GDDR memory must increase as the Mircosoft DirectX software is getting more and more multi-threaded. Games in the future are predicted to be more realistic, thus with higher memory bandwidth due to higher memory speed is required to handle such demanding threads. This can be shown by the latest DX10 SM4 where the games are becoming more photo-realistic.

What puzzles me is that, if the memory speed increases to an unexected level, can heat be a problem in the future? Is there a way such that higher bandwidth can be obtained without large increase in memory speed though I knew that Hertz = bits/second? If there is no choice, the company needs to design a good and effective heatsink.
0 0 [Posted by:  | Date: 02/21/07 10:31:37 PM]
There are most probably several on chip cooling or 'nano-technology' cooling if you prefer.. ive read about it somewhere.. one was called solar wind cooling or something similar..
0 0 [Posted by:  | Date: 02/26/07 03:55:20 AM]


Add your Comment

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month