Wearable computers with monitors incorporated into glasses are widely used in science fiction movies as well as in a few real-world industries. But what about the mass market? Google has decided to explore possibilities of wearable systems that have displays inside glasses and kicked off a special project called "glass". The company is looking at the technology in order to build augmented reality glasses, which would bring Google services to virtually everywhere.
"We think technology should work for you - to be there when you need it and get out of your way when you do not. A group of us from Google started Project Glass to build this kind of technology, one that helps you explore and share your world, putting you back in the moment. We’re sharing this information now because we want to start a conversation and learn from your valuable input. So we took a few design photos to show what this technology could look like and created a video to demonstrate what it might enable you to do," a statement by Google reads.
At present Google does not have actual prototypes of wearable augmented reality devices, however, it does support certain augmented reality technologies with Google Android-based operating system on some of appropriate devices, such as Samsung Galaxy Tab. Google's augmented reality could include easy navigation and search, information updates, notifications and so on.
One of the main problems of wearable computers is input method as devices do not have keyboards or touchscreens, whereas voice recognition causes a lot of difficulties and cannot be used in many scenarios (in public places). Another question is about user interface as well as necessary capabilities in general. Finally, a plenty of technologies have to be developed - including displays, batteries, microprocessors, memory and other - to create such devices.
If Google succeeds in creation of wearable systems with displays incorporated into glasses, then it will be able to further broaden availability of its services that will be present not only on PCs or mobile devices, but virtually everywhere.