With such large screens they better have 720p in the bare minimum, Galaxy Grand has only a pathetic 480x800 resolution screen.
While the so-called “phablets” – hybrids between smartphones and tablets – have so far seen moderate success, Samsung Electronics believes that there is a bright future for such handsets. The company will not only sustain its Note lineup of large smartphones with stylus, but will also shortly introduce even larger devices as well as all-new Galaxy Mega family.
For those, who do not consider Galaxy Note II and its 5.55” display large enough, Samsung is developing its Galaxy Mega smartphones with 5.8” (GT-I9152) and 6.3” (GT-I9200) displays, reports SamMobile web-site citing its own sources. At present it is unclear whether the smartphones will be powered by Samsung’s own leading edge system-on-chips, such as Exynos Octa with four ARM Cortex-A15 cores as well as four ARM Cortex-A7 cores, or will feature app processors from Qualcomm.
The Galaxy Mega 5.8” will come in white and will be available in late May. The Galaxy Mega 6.3” will be available in black and white and will be released in the second half of June.
A number of second-tier smartphone manufacturers, including HTC and Huawei, recently unveiled smartphones with displays larger than 5”. The Huawei Ascend Mate features 6.1” screen and is currently the largest smartphone from a well-known manufacturer in the world. Since Samsung wants to address all possible smartphone market segments, it plans to offer devices with even larger displays.
The positioning of Samsung Galaxy Mega will likely be different than the positioning of the Note-series smartphones and tablets aimed at creative professionals. The Galaxy Mega will be super-phones without stylus (like Note) that will be designed for gamers and multimedia fans who need huge displays and not necessarily a lot of hardware and software innovations.
Samsung Electronics has already introduced a special Game Pad accessory for its Galaxy- and Note-series smartphones that will make handsets capable of competing, at least in some ways, directly with dedicated portable game systems. The Game Pad accessory supports various Samsung smartphones with 4” - 6.3” displays and features two analog sticks, shoulder keys, four action buttons, D-pad as well as Android-specific keys. The accessory fixes smartphone into a special frame and then connects to it using Bluetooth technology.
Given the fact that the Galaxy S4 packs massive horsepower, Samsung can easily compete against dedicated consoles in terms of performance. The controls akin to those on video game consoles is expected to make smartphones considerably more competitive against dedicated game consoles among the core gamers, who play a lot and prefer to have solid control options.While such expectations have grounds as games for mobile devices are improving, it should be noted that there are still no titles with multi-hour gameplay for such platforms, but there are such games for PlayStation Vita/Portable and Nintendo 3DS/DS.