That's why their SHIELD device with Tegra 4 has 720p screen.
Nvidia Corp.’s entrance into the market of mobile application processors has been pretty hard, but rather fruitful. On its peak, Nvidia’s Tegra business earned nearly a quarter of a billion per one quarter. However, in its most recent quarter Nvidia reported a sharp decline in Tegra business revenues, a result of ramp down of Tegra 3 and the delay of Tegra 4 shipments.
As announced in May, Nvidia had a “trough” in Tegra sales in Q2 FY2013 because it delayed revenue sales of Tegra 4 system-on-chips in a bid to speed up shipments of Tegra 4i by around six months. As a consequence, the company faced declines in sales of Tegra 3 application processors and could not offset the drop with any new revenues from new-generation products. The Tegra SoC business had revenue of $52.6 million, down 49% sequentially and down 70.7% year over year.
“These decreases were largely due to lower unit shipments of Tegra 3 processors as customers ramped down production of Tegra 3-based smartphones and tablets, as expected. They also reflect lower revenue associated with the sale of embedded products and game consoles, offset by increased revenue from automotive products,” said Karen Burns, chief financial officer of Nvidia.
During the second quarter, Nvidia ramped up production of its next-generation processor, Tegra 4, in support of new devices coming from its customers in the second half of the year. On July 31, Nvidia also began customer shipments of Shield, an Nvidia-branded game console.
One thing that should be noted about Nvidia’s revenue split is that starting from the fourth quarter of fiscal 2013, Nvidia began reporting three primary financial reporting segments: GPU (GeForce, Quadro, Tesla, Grid, memory, etc.) products, Tegra (Tegra, Icera, revenue from game consoles and consoles-related licensing) products and “Other” segment (license revenue from Nvidia’s patent cross license agreement with Intel). Previously, the company provided three other primary financial reporting segments – consumer graphics products (included desktop, notebook, memory, license revenue from patent cross license agreement with Intel, and the ramp-down of chipset products), professional solutions business (Quadro, Tesla), and consumer products business (Tegra, Icera, revenue from game console licensing).
Nvidia Tegra 4i features four new high-performance ARM Cortex-A9/r4 cores running at 2.30GHz as well as one low-power ARM Cortex-A9 core that operates when performance is not required. The processor also integrates custom ultra low-power GeForce core with 60 stream processors, LPDDR3 memory controller, software Icera i500 LTE baseband modem (GSM, HSPA+, TD-HSPA, 4G/LTE), advanced image processor as well as Chimera HDR photography processor, which is expected to become one of the main selling-points for Tegra 4i-based handsets. The SoC is aimed at mainstream smartphones.
Nvidia Tegra 4, previously code-named “Wayne”, features four ARM Cortex-A15 general-purpose cores as well as custom second-generation low-power general-purpose cores. The chip also incorporates 72 custom Nvidia GeForce stream processors that provide six times graphics processing performance of previous-gen Tegra 3. The new application processor also fully supports output to ultra high-definition screens with up to 4K resolution (3840*2160). Tegra 4 offers exceptional graphics processing, with lightning-fast web browsing, stunning visuals and new camera capabilities through computational photography, according to Nvidia. The new SoC is made using 28nm process technology and is aimed at high-end smartphones and media tablets.