News
 

Bookmark and Share

(0) 

Microsoft Corp. and Taiwan Semiconductor Manufacturing Co. have announced that TSMC will supply embedded dynamic random access memory (eDRAM) chips for Microsoft Xbox 360 game console. The result of the deal could be reduced building costs of the machine.

Graphics sub-system of Microsoft Xbox 360 game console, which is known as Xenos, consists of two chips, the first one has 48 unified shader processors and provides processing horsepower, whereas the second consists of render back ends as well as 10MB of high-speed eDRAM, providing full-scene antialiasing without performance drops. Until today, the eDRAM core was produced by NEC, but Microsoft decided to switch the manufacturer, most likely to reduce the production costs.

“TSMC provides the proven manufacturing and chip implementation services required to build a competitive silicon component in volume. The TSMC 90nm eDRAM process is exactly what we need to further strengthen our position in console gaming and entertainment,” said Bill Adamec, senior director of semiconductor technology of Microsoft.

Technically, the new eDRAM core of the Xenos graphics sub-system is the same as that used now: it has capacity of 10MB and can operate at 500MHz with minimal latencies. The only change is believed to be lower production cost. However, Microsoft did not say whether it would terminate or prolong the agreement for eDRAM core with NEC.

Microsoft Xbox 360, which is based on a custom PowerPC microprocessor developed by IBM, uses components made by different suppliers, some of which directly compete against each other. Currently Xenos graphics processor is fully made at TSMC, central processing unit is made by Chartered, whereas I/O processor, which was engineered by SiS, is produced by United Microelectronics Co.

Microsoft, like all suppliers of game consoles, is constantly looking forward to reduce production costs, as gaming machines are typically sold with a loss. Even though Microsoft managed to reduce build-up costs of the Xbox 360 by 40% in the first year, it recently decided to make the product more affordable and started to cut its pricing around the world.

Discussion

Comments currently: 0

Add your Comment




Related news

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month