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John Carmack, the president and technical director of id Software, said in an interview that the forthcoming Rage title from the studio mostly known for Doom and Quake series would not look exceptionally good on Microsoft Xbox 360 video game console since the developers will need to use advanced compression methods to fit the game on two dual-layer DVDs. Unfortunately, Mr. Carmack did not reveal when the game is set to become available.

According to Mr. Carmack, who was interviewed by Shacknews web-site, the royalty fees to include a third dual-layer DVD disc in the Xbox 360 version would be too high for a "feasible solution" only for id Software, however, Microsoft could make a concession in order to enable 24GB of storage for the Xbox 360 version of the Rage game. The title apparently needs a lot of space to store textures and other artwork, hence, id plans to ship it on 25GB Blu-ray disc for PlayStation 3 and PC, although users of the latter will be able to get DVD version on several discs as well.

Carmack said that in general the Xbox 360 version of the game may look the same as the PlayStation 3 version, however, Xbox 360 players "might find a rock that is more blurry when exploring the periphery of Rage's world".

It is not clear whether the game that fits on a 25GB optical media when compressed feels itself comfortable on Microsoft Xbox 360 console with 512MB of shared random access memory or 256MB of dedicated graphics memory of Sony PlayStation 3.

It is also uncertain when id will be in position to release the Rage game: the company did a short preview of the title's id Tech 5 game engine in mid-2007, which may be an indicator that a lot of work still needs to be done. For example, id demonstrated the Doom 3 game in early 2001 at MacWorld conference, but the actual game was released commercially in August, 2004, for the PC and in April, 2005, for the original Xbox game console, months before the Xbox 360 hit the market.

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