News
 

Bookmark and Share

(0) 

ATI, graphics business unit of Advanced Micro Devices, said on Wednesday that it had teamed up with Pixelux Entertainment to enable Bullet Physics and Digital Molecular Matter (DMM) physics engine compatible with industry-standard DirectCompute 11 and OpenCL application programming interfaces. The so-called “open physics initiative” will allow games to compute physics effects on highly-parallel graphics processing units (GPUs) from ATI, Intel, Nvidia or S3 Graphics.

Pixelux is a specilist in material physics simulation based on the Finite Element Method. After many years of exclusivity, Pixelux has announced it will be providing a new version of its Digital Molecular Matter (DMM) System that can be licensed by anyone and that more easily integrates with other physics systems. This new version of DMM will feature integration with the free and open source Bullet Physics engine. DMM and Bullet are designed to operate together to enable players to experience visually and kinetically realistic worlds where objects react as they do in real-life. The combination of DMM and Bullet Physics is designed to offer robust physics solution for game developers to enable new level of realism in future titles.

“Pixelux wants to ensure that our technology can take advantage of the computing resources that any particular hardware platform offers without locking in our users to any single platform. By working with AMD to run our software in OpenCL we stay true to that goal,” said Mitchell Bunnell, chief executive officer of Pixelux.

ATI/AMD will help Pixelux to optimize the DMM and Bullet Physics engines for OpenCL and DirectCompute 11 APIs, which will eventually allow games to take more advantage of AMD microprocessors and ATI Radeon graphics chips. At present BulletPhysics can already take advantage of various highly-parallel architectures, including x86 multi-core processors, Nvidia CUDA, IBM Power/Xbox 360 microprocessor, OpenCL, Sony Cell and so on.

“Proprietary physics solutions divide consumers and ISVs, while stifling true innovation; our competitors even develop code that they themselves admit will not work on hardware other than theirs. By working with Pixelux and others to enable open support of physics on OpenCL and DirectX 11 capable devices we are taking the exact opposite approach,” said Eric Demers, chief technology officer for graphics at AMD.

Tags: ATI, AMD, Radeon, GPGPU, OpenCL, DirectX, Nvidia, CUDA, Larrabee

Discussion

Comments currently: 0

Add your Comment




Related news

Latest News

Monday, April 14, 2014

8:23 am | Microsoft Vows to Release Xbox 360 Emulator for Xbox One. Microsoft Xbox One May Gain Compatibility with Xbox 360 Games

Tuesday, April 1, 2014

10:39 am | Microsoft Reveals Kinect for Windows v2 Hardware. Launch of New Kinect for Windows Approaches

Tuesday, March 25, 2014

1:57 pm | Facebook to Acquire Virtual Reality Pioneer, Oculus VR. Facebook Considers Virtual Reality as Next-Gen Social Platform

1:35 pm | Intel Acquires Maker of Wearable Computing Devices. Basis Science Becomes Fully-Owned Subsidiary of Intel

Monday, March 24, 2014

10:53 pm | Global UHD TV Shipments Total 1.6 Million Units in 2013 – Analysts. China Ahead of the Whole World with 4K TV Adoption

10:40 pm | Crytek to Adopt AMD Mantle Mantle API for CryEngine. Leading Game Developer Adopts AMD Mantle

9:08 pm | Microsoft Unleashes DirectX 12: One API for PCs, Mobile Gadgets and Xbox One. Microsoft Promises Increased Performance, New Features with DirectX 12

3:33 pm | PowerVR Wizard: Imagination Reveals World’s First Ray-Tracing GPU IP for Mobile Devices. Imagination Technologies Brings Ray-Tracing, Hybrid Rendering Modes to Smartphones and Tablets

2:00 pm | Nokia Now Expects to Close Deal with Microsoft in Q2. Sale of Nokia’s Division to Close Next Month