Bookmark and Share

Tags

32nm 40nm 45nm AMD Apple ASUS ATI ATIC Atom Business Cypress E-Book Evergreen Fermi Flash Geforce Globalfoundries GT300 Intel Microsoft Nforce Nintendo Nokia Nvidia Radeon Semiconductor Sony SSD USB Windows

News

Nvidia Corp.’s chief executive officer believes that hardware processing of physics effects on graphics processing units (GPUs) in about a year will be as important as programmable shading today.

“By the end of next year, if your GPU cannot do physics simulation, what is a fool! If you cannot do physics simulation, what can you do? It’s like today, having a GPU that cannot do programmable shading, what it does?” said Jen-Hsun Huang, chief executive officer of Nvidia, reports Expreview web-site.

The fact that the number of video games that can take advantage of hardware physics effects processing using PhysX application programming interface can be counted on fingers does not seem to be evident for the head of Nvidia.

At present Nvidia PhysX (which it acquired with Ageia company in early 2008) is the only API that allows hardware physics effects processing on GPUs. Besides, Havok, an Intel-owned software company, is working on middleware that will be able to enable GPU-accelerated physics effects using OpenCL. In addition, there are other software companies working on DirctCompute/OpenCL physics effects engines.

Both ATI, graphics business unit of Advanced Micro Devices, and Nvidia have been talking about GPU-accelerated physics processing for about three years now, but apart from several not really popular games that take advantage of PhysX, there is no software that actually takes advantage of computing capabilities of modern graphics processors.

Perhaps, the situation will change with the popularization of Microsoft DirectCompute 11/DirectX 11 and OpenCL APIs, however, the prediction that in a year GPU-accelerated physics effects processing will become an essential part of all video games seems to be rather strange. At the end of the day, the vast majority of video games today still use DirectX 9 graphics effects (since modern game consoles are based on DX9-like architectures) despite of the fact that DX10 has been around for nearly three years now…

Tags: Nvidia, PhysX, Geforce

Discussion

Comments currently: 3
Discussion started: 10/15/09 06:54:21 AM
Latest comment: 10/17/09 10:36:09 PM

[1-3]

1. 
I think that rather, if your physics API can't be used on all GPU's, then your physics API is not worth using. All current GPU's can do physics. Games will start using physics more seriously when developers know it's available on all cards.
[Posted by: ET3D  | Date: 10/15/09 06:54:21 AM]

2. 
As CEO of NVIDIA, I am sure Jen-Hsun Huang must be able to afford some high quality hash.

And it shows.
[Posted by: DrPepper  | Date: 10/15/09 06:57:32 AM]

3. 
I think Jen-Hsun Huang says what he hopes will happen as if it actually WILL happen.....................maybe too many recreational drugs ???
[Posted by: alpha0ne  | Date: 10/17/09 10:36:09 PM]

[1-3]

You must log in to add comments.

Forgot password? Registration

remember me



Related news

Latest News

Thursday, November 26, 2009

3:20 pm | ATI Eliminates Multi-GPU Performance Boosting Technology from Latest Chips. Sideport Not Present in ATI Radeon HD 5000 GPUs – Company

2:35 pm | Nintendo: Wii is the Most Popular Game Console Among Women. Wii Popularity – Result of Deliberate Attempt to Expand the Market, Claims Nintendo

11:11 am | Nvidia Quietly Unveils GeForce 310, GeForce 205 Graphics Cards. Nvidia GeForce 205: Performance of GeForce FX in 2009

Wednesday, November 25, 2009

10:44 pm | Infineon and Nokia to Jointly Develop LTE Transceiver Solutions. Infineon and Nokia Collaborate on 4G/LTE Technology

5:50 pm | U.S. Patent Office Again Rejects Rambus’ Claims Against Nvidia. Nvidia Wins Another Round in Patent Dispute with Rambus

2:36 pm | EA Montreal to Concentrate on High-Def Games, Lower Focus on Wii. Large Video Game Developer to Re-Focus on HD Blockbuster Titles

11:58 am | AMD to Describe 32nm x86-64 Processor at Chip Conference [UPDATED]. AMD to Reveal Power Trimming Technologies of Next-Generation Mobile Chip