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Nintendo has officially confirmed plans to release a successor for its successful Wii home game console in 2012 and demonstrate it for the first time at this year's Electronic Entertainment Expo show in June.

"Nintendo has decided to launch in 2012 a system to succeed Wii, which the company has sold 86.01 million units on a consolidated shipment basis between its launch in 2006 and the end of March 2011. We will show a playable model of the new system and announce more specifications at the E3 Expo, which will be held June 7-9, 2011, in Los Angeles. Sales of this new system have not been included in the financial forecasts announced today for the fiscal term ending March 2012," the official statement from Nintendo reads.

Earlier it was reported that the next-generation console from Nintendo is internally called "Cafe" and architecturally resembles Microsoft Corp.'s Xbox 360, but sports higher amount of compute power. Nintendo Cafe is based on custom triple-core IBM Power microprocessor and features ATI R700-like (Evergreen) custom graphics engine. The system will have 512MB or higher amount of memory.

The specifications are likely to be very preliminary and exact levels of performance are unknown. Still, DirectX 11-like graphics capabilities seem to be up-to-date, but in 2012 will rather be outdated. Nonetheless, specifically tailored games running on a triple-core processors and with DirectX 11-class graphics at even 720p resolutions should look significantly better than present.

The choice of architecture is rather logical as Nintendo will need to ensure that its new console will not only be able to play popular high-definition cross-platform games that are already available, but will also be quickly adopted by game-developers currently designing games due in 2012 and later.

The console will also feature a rather innovative game controller, which will feature a large touch-screen as well as traditional gamepad controls, according to reports not confirmed by Nintendo.

Tags: Nintendo, Cafe, Wii

Discussion

Comments currently: 4
Discussion started: 04/26/11 07:45:10 AM
Latest comment: 04/28/11 04:44:26 AM

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1. 
Interesting, since nintendo said, just last month, that there would be no need for a new system. they JUST released 3DS, and they would like to focus on making games. Who, from Nintendo, confimed this RUMOR?
0 0 [Posted by: psyskoh  | Date: 04/26/11 07:45:10 AM]
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2. 
"Still, DirectX 11-like graphics capabilities seem to be up-to-date, but in 2012 will rather be outdated."

Since when will DX11 be outdated in 2012? There are barely a handful of DX11 out now as it is (and not a single one of them developed in DX11 from the ground-up: mostly DX11 sprinkled effects like AvP, Dirt 2, BF:BC2, STALKER, Metro 2033).

"Nonetheless, specifically tailored games running on a triple-core processors and with DirectX 11-class graphics at even 720p resolutions should look significantly better than present."

R700 series GPUs do not support DX11. RV770 (HD4870) and RV790 (HD4890) are only DX10.1 compliant. If the console is to ship in 2012, it would have made far more sense to use a shrunk 28nm HD6870 series GPU. Nintendo is dropping the ball again in terms of hardware. Even then, mid-range HD7000 and Kepler series of GPUs will be available at 28nm. By then HD4870 will be at least 3x slower than top PC GPUs.
0 0 [Posted by: BestJinjo  | Date: 04/27/11 09:41:41 AM]
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3. 
It doesnt need and wont use DX11, as that is only a microsoft thing. An application programming interface for microsoft platforms. So all the talk of DX11 doesnt really mean anything. Nintendo has their own development kits to take advantage of their platforms. AMD cards have been capable of most DX11 effects for years now anyways, such as tesselation. And ho knows what they have changed with the chip. I think it will be plenty.
0 0 [Posted by: stupidvillager  | Date: 04/27/11 09:55:31 PM]
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4. 
It doesnt need and wont use DX11, as that is only a microsoft thing. An application programming interface for microsoft platforms. So all the talk of DX11 doesnt really mean anything. Nintendo has their own development kits to take advantage of their platforms. AMD cards have been capable of most DX11 effects for years now anyways, such as tesselation. And ho knows what they have changed with the chip. I think it will be plenty.
0 0 [Posted by: stupidvillager  | Date: 04/28/11 04:44:26 AM]
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