News
 

Bookmark and Share

(3) 

Nintendo admitted that footages it demonstrated to illustrate performance and high-quality of graphics during the unveiling of the next-generation Wii U game console were not rendered on the next-generation system. Instead, it was rendered either on Microsoft Xbox 360 or Sony PlayStation 3.

"Absolutely, [the footage was from PS3 and Xbox 360] because we are talking a year away from when the system is going to launch. [...] In terms of how good [the games] look is going to be driven by what developers do. The system is going to be 1080p, it is going to be high-definition," said Reggie Fils-Aime, the president Nintendo of America, in an interview with Game Trailers web-site.

During the announcement of Wii U, the company demonstrated a number of games, including blockbuster titles like Assasin's Creed, Darksiders, Metro Last Light, to show off the capabilities of the console. Partly, this was probably done in order to communicate to the fans of Nintendo that the premium cross-platform games will be available on Wii U. Unfortunately, it is hard to judge about graphics capabilities or performance of the next-generation Nintendo game machine based on what was shown.

The company also showcased a not visually impressive Wii Sports-like demo to show off capabilities of the new controller with 6.2" screen as well as an in-house Garden demo that was presumably rendered using the console's graphics hardware or a similar ATI Radeon HD graphics processing unit (GPU). The Garden demo resembles games based on Unreal Engine 3 and features such modern effects like HDR, motion-blur, depth-of-field, high-quality geometry and so on.

"We will take full advantage of that 1080p/high-definition. [...] You are going to see games that take full advantage of a system that has the latest technology and can push out some incredible graphics," added Mr. Aime.

Nintendo Wii U combines motion-sensing game play with the ability to support full HD graphics and generally performance demanding games that can run on consoles like Microsoft Xbox 360 or Sony PlayStation 3. The system itself is based on a custom IBM Power microprocessor as well as a modern ATI Radeon HD graphics chip with high-definition graphics and video support. But the main feature of the code-named Cafe game console is its unique controller with 6.2" touch-screen that also features an accelerometer and a gyroscope, a rumble feature, an inward-facing camera, a microphone and speakers that can be used to play both classic Gamecube/Wii games as well as specially designed titles that take advantage of the screen. Each Wii U console will be partnered with a new controller and can also use up to four additional Wii Remote or Wii Remote Plus controllers. The system is also backward compatible and can play all Wii games and use all Wii accessories. Nintendo Wii U will cost more than $249.

Tags: Nintendo, Wii, Wii U

Discussion

Comments currently: 3
Discussion started: 06/09/11 07:16:44 PM
Latest comment: 06/10/11 08:14:27 PM
Expand all threads | Collapse all threads

[1-1]

1. 
Who cares, NVIDIA did the same thing with Fermi.
4 0 [Posted by: LedHed  | Date: 06/09/11 07:16:44 PM]
Reply
- collapse thread

 
no they didn't... nvidia made a mock GTX580 card for displaying OUTSIDE the case and NOT in operation by taking an older card (IIRC it was a 9800GTX) and slapping a "GTX580" sticker on it as well as some wood and paint.

However nvidia did not showcase "games running on fermi" which were rendered on anything other then a fermi.
0 1 [Posted by: taltamir  | Date: 06/10/11 04:11:01 PM]
Reply
 
I think his main point was that if your product isn't launching for the foreseeable future (i.e., 6-12 months), then it's not really important to show games running on it. His example of Fermi illustrates this point clearly.

Nintendo probably just finalized the specs for the Wii U. Therefore, it would be completely unrealistic to have top developers showcasing games on the console this early (we are 12 months away from Wii U launch).

Although, Nintendo should have at least disclosed the pricing and specs and provided a list of all the top 3rd party developers on-board to get the attention of PS3/Xbox360 gamers. It looked like they weren't ready at all to make a huge Wii U launch announcement, in which case they probably should have waited until some other time in the fall to unveil their console. The effort at E3 seemed half-ass because it didn't drive the main point of why hardcore gamers should be interested in the new console.
1 0 [Posted by: BestJinjo  | Date: 06/10/11 08:14:27 PM]
Reply

[1-1]

Add your Comment




Related news

Latest News

Sunday, August 24, 2014

6:12 pm | Former X-Bit Labs Editor Aims to Wed Tabletop Games with Mobile Platforms. Game Master Wants to Become a New World of Warcraft

Thursday, August 21, 2014

10:59 pm | Khronos Group to Follow DirectX 12 with Cross-Platform Low-Level API. Khronos Unveils Next-Generation OpenGL Initiative

10:33 pm | Avexir Readies 3.40GHz DDR4 Memory Modules. DDR4 Could Hit 3.40GHz This Year

12:10 pm | AMD to Lower Prices of A-Series APUs for Back-to-School Season. New Prices of AMD A-Series APUs Revealed

Wednesday, August 20, 2014

10:53 am | AMD to Cut Prices on FX-9000, Other FX Processors: New Prices Revealed. AMD to Make FX Chips More Affordable, Discontinue Low-End Models

10:32 am | LG to Introduce World’s First Curved 21:9 Ultra-Wide Display. LG Brings Curved Displays to Gamers, Professionals

9:59 am | AMD Readies FX-8370, FX-8370E Microprocessors. AMD Preps Two New “Mainstream” FX Chips