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Just weeks after denying possibility of launching any new versions of its 3DS portable game console, Nintendo announced that it would begin selling 3DS LL (for Japan) and 3DS XL (for Europe and U.S.) devices with substantially enlarged screens late in July in Japan and in August in the U.S. and Europe.

The 3DS XL/LL portable entertainment device will appeal to those who want to have better gaming experience on bigger (4.88" and 4.18") screens as well as for those looking for longer battery life. The novelty will come with 4GB SD card installed, making it better for downloadable content compared to its predecessor. Most importantly, the new enlarged consoles will not be significantly more expensive than predecessor (3DS carries $169 price tag in the U.S.): the 3DS XL will cost $199 in the U.S., while the 3DS LL will be priced at ¥18900 ($235).

"Nintendo 3DS XL lets you get the most out of everything that Nintendo 3DS was meant to do. [...] The latest Nintendo [video games] nearly shine on these big screens, which are also perfect for video applications like Netflix and Nintendo Video. [...] The launch of Nintendo 3DS XL and the new Super Mario will mark the beginning of the big push of Nintendo 3DS that will last through the rest of the year," said Reggie Fils-Aime, the president of Nintendo of America.

It is noteworthy that earlier this month Shigeru Miyamoto, the general manager of Nintendo entertainment analysis and development, said in an interview that the company was not looking forward improving the 3DS console anyhow and that he was satisfied with the hardware. While it is common for hardware makers not to comment on future products, openly denying a plan for a new console less than a month before its announcement seems like a sign of pure naivety, lack of responsibility to the company's clients or a lack of respect of the mass media.

Nintendo 3DS XL/LL features a 4.88” autostereoscopic 3D top screen with 800x240 resolution (400 pixels for each eye) and a 4.18” bottom touch screen with 320x240 resolution. Other features and capabilities remained unchanged from the original 3DS: the XL/LL has three 0.3MP cameras – one inner and two outer – to deliver the stereo-3D effect and take stereo-3D pictures. The 3DS LL includes a motion sensor, a gyro sensor, Wi-Fi 802.11b/g/n controller, a Slide Pad that allows 360-degree analog input and so on. The device also has a special slider that can increase, decrease or disable stereoscopic 3D (S3D) effect. The console uses DMP Pica 200 graphics processor. When playing stereoscopic 3D games specifically developed for 3DS, the console will last 3.5 to 6 hours depending on conditions. When playing DS or DSi games, which are naturally 2D only, the system will have a battery life between 6 and 10 hours. The new game system is naturally bigger and heavier than its smaller brother and weighs approximately 336 grams.

Tags: Nintendo, 3DS, 3DS XL, Stereo 3D

Discussion

Comments currently: 5
Discussion started: 06/22/12 04:35:35 AM
Latest comment: 06/26/12 09:05:23 AM
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1. 
Common! 2 Days ago was an article saying that Nintendo waont release another XXL version of DS, and now here we go again!!
2 0 [Posted by: TAViX  | Date: 06/22/12 04:35:35 AM]
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Haha my thoughts exactly.... Though it said they were already working on a sucessor. Which could be possible since this might be the last model, and have been done months ago. Doesnt exactly take much design work to make the same device with 50% bigger screen or whatever
0 0 [Posted by: cashkennedy  | Date: 06/22/12 02:31:21 PM]
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I would be pretty upset if I had purchased the 3DS at launch, only later to see its price being dropped significantly and yet again Nintendo releasing a far superior version. I suppose by now gamers should have learned never to buy the 1st version of Nintendo's portable game systems!

Interesting how the US is getting a cheaper version despite the larger screen than the Japanese version, despite the fact that Nintendo is a Japanese company....
0 0 [Posted by: BestJinjo  | Date: 06/22/12 09:57:53 PM]
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2. 
I wonder if all new buyers will get the XL version from now on.
The disadvantage of the XL:
1) less portable - larger, heavier
2) same resolution - not more hi-def, but lower dpi
3) more expensive

The XL will be suitable for the North America market where average person body size is larger than the Asia market. And the larger screen will be great for older gamers with weaker eyesight.

My point is: an XL T-shirt is not necessary better than a regular sized one. Owners of the original 3DS do not necessary need to feel bad because of the release of XL.
0 0 [Posted by: gjcjan  | Date: 06/25/12 01:01:18 PM]
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Not sure how this comparison is even valid with large vs. small t-shirt. Actually, most people who will play on the DS are kids or someone < 20 years old. Most of 9-15 year old kids would be far happier with the immersion of a larger sized screen and could care less about pixel density. Also 800x240 for a 4.88 inch screen isn't exactly awful. Trust me, in person the 4.88 LL version will make the standard one look old and small.

Your argument is akin to saying that a 60 inch 1080P plasma is worse for watching than a 37 or 42 inch 1080 plasma. Ya, ok, go tell that to anyone. Screen size and immersion factor for the average gamer is FAR more important than Pixel Density. You think you'll have time to stare at pixels when you are playing a fast paced shooter or a racing game on the DS?

This holds mostly true for PC gaming too. PC gamers who took the next step to larger screen sizes are never going back to tiny 23-27 inch monitor, doesn't matter if they increase pixels 100x on those small screens. I'd take a 37-42 inch 1080P plasma/LED for PC gaming over a 27 inch 2560x1440 monitor any day.

So far, not a single "average" person I know has been impressed by even 30 inch 2560x1600 monitors. But when they see PC games on a 42-60 inch 1080P plasma, they are mind blown at the immersion factor, the amazing black levels, colors and viewing angles of the Plasma vs. inferior IPS LCD panels.

Pixel density is way overrated because it's the easiest to market. The quality of the experience is far more affected by viewing angles, refresh rates/ghosting, black levels, color reproduction and screen size for most people.

Apple combines most of these advantages on top of amazing pixel density, which is why their screens are so gorgeous. Adding pixel density to a crappy screen does little. However, adding a larger screen size is an immediate benefit that almost everyone can enjoy.

Notice the trend in Android phones going to 4.7-4.8 inch screens too? It's not about how large Americans are. It's that most people want a larger screen since it provides a more enjoyable experience for games, movies, etc.

If what you are saying was true (i.e., that people cared about pixel density the most), then LCD and Plasma TV makers would have stopped at 32-37 inch screens and started to increase resolutions. That didn't happen. In fact in the last 5 years TV sizes have grown to meet consumer demand for 42-70 inch LCD/Plasma TVs.
0 0 [Posted by: BestJinjo  | Date: 06/26/12 09:05:23 AM]
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